xash3d-fwgs/ref_vk/vk_framectl.h

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#pragma once
#include "vk_core.h"
#include "xash3d_types.h"
#define MAX_CONCURRENT_FRAMES 2
typedef struct vk_framectl_s {
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// TODO only used from 2d, remove
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uint32_t width, height;
// FIXME
VkCommandBuffer cmdbuf;
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// TODO move these into renderer and 2d
struct {
// Used when the entire rendering is traditional triangle rasterization
// Discards and clears color buffer
VkRenderPass raster;
// Used for 2D overlay rendering after ray tracing pass
// Preserves color buffer contents
VkRenderPass after_ray_tracing;
} render_pass;
} vk_framectl_t;
extern vk_framectl_t vk_frame;
qboolean VK_FrameCtlInit( void );
void VK_FrameCtlShutdown( void );
void R_BeginFrame( qboolean clearScene );
void VK_RenderFrame( const struct ref_viewpass_s *rvp );
void R_EndFrame( void );
qboolean VID_ScreenShot( const char *filename, int shot_type );