xash3d-fwgs/ref_vk/vk_const.h

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#pragma once
#define MAX_SCENE_STACK 2
#define MAX_SCENE_ENTITIES 2048
#define MAX_TEXTURES 4096
// TODO count these properly
#define MAX_BUFFER_VERTICES (1 * 1024 * 1024)
#define MAX_BUFFER_INDICES (MAX_BUFFER_VERTICES * 3)
// indexed by uint8_t
#define MAX_SURFACE_LIGHTS 256
// indexed by uint8_t
#define MAX_POINT_LIGHTS 256
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// indexed by uint8_t
#define MAX_VISIBLE_POINT_LIGHTS 31
// indexed by uint8_t
#define MAX_VISIBLE_SURFACE_LIGHTS 255
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#define MAX_LIGHT_CLUSTERS 262144 //131072 //32768
#define LIGHT_GRID_CELL_SIZE 128