mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-15 05:29:51 +01:00
engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master
This commit is contained in:
parent
93a7ccd14f
commit
01e0542223
@ -876,6 +876,10 @@ void NET_InitMasters( void );
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void NET_SaveMasters( void );
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qboolean NET_SendToMasters( netsrc_t sock, size_t len, const void *data );
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qboolean NET_IsMasterAdr( netadr_t adr );
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void NET_MasterHeartbeat( void );
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void NET_MasterClear( void );
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void NET_MasterShutdown( void );
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qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat );
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#ifdef REF_DLL
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#error "common.h in ref_dll"
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@ -14,22 +14,49 @@ GNU General Public License for more details.
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*/
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#include "common.h"
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#include "netchan.h"
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#include "server.h"
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typedef struct master_s
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{
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struct master_s *next;
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qboolean sent;
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qboolean sent; // TODO: get rid of this internal state
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qboolean save;
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string address;
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netadr_t adr; // temporary, rewritten after each send
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uint heartbeat_challenge;
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double last_heartbeat;
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} master_t;
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struct masterlist_s
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static struct masterlist_s
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{
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master_t *list;
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qboolean modified;
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} ml;
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static CVAR_DEFINE_AUTO( sv_verbose_heartbeats, "0", 0, "print every heartbeat to console" );
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#define HEARTBEAT_SECONDS ((sv_nat.value > 0.0f) ? 60.0f : 300.0f) // 1 or 5 minutes
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/*
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========================
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NET_GetMasterHostByName
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========================
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*/
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static net_gai_state_t NET_GetMasterHostByName( master_t *m )
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{
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net_gai_state_t res = NET_StringToAdrNB( m->address, &m->adr );
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if( res == NET_EAI_OK )
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return res;
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m->adr.type = NA_UNUSED;
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if( res == NET_EAI_NONAME )
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Con_Reportf( "Can't resolve adr: %s\n", m->address );
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return res;
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}
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/*
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========================
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NET_SendToMasters
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@ -45,48 +72,167 @@ qboolean NET_SendToMasters( netsrc_t sock, size_t len, const void *data )
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for( list = ml.list; list; list = list->next )
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{
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int res;
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if( list->sent )
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continue;
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res = NET_StringToAdrNB( list->address, &list->adr );
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if( !res )
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{
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Con_Reportf( "Can't resolve adr: %s\n", list->address );
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list->sent = true;
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list->adr.type = NA_UNUSED;
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continue;
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}
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if( res == 2 )
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switch( NET_GetMasterHostByName( list ))
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{
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case NET_EAI_AGAIN:
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list->sent = false;
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list->adr.type = NA_UNUSED;
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wait = true;
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continue;
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break;
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case NET_EAI_NONAME:
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list->sent = true;
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break;
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case NET_EAI_OK:
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list->sent = true;
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NET_SendPacket( sock, len, data, list->adr );
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break;
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}
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list->sent = true;
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NET_SendPacket( sock, len, data, list->adr );
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}
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if( !wait )
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{
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list = ml.list;
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while( list )
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{
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// reset sent state
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for( list = ml.list; list; list = list->next )
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list->sent = false;
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list = list->next;
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}
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}
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return wait;
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}
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/*
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========================
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NET_AnnounceToMaster
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========================
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*/
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static void NET_AnnounceToMaster( master_t *m )
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{
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sizebuf_t msg;
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char buf[16];
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m->heartbeat_challenge = COM_RandomLong( 0, INT_MAX );
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MSG_Init( &msg, "Master Join", buf, sizeof( buf ));
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MSG_WriteBytes( &msg, "q\xFF", 2 );
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MSG_WriteDword( &msg, m->heartbeat_challenge );
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NET_SendPacket( NS_SERVER, MSG_GetNumBytesWritten( &msg ), MSG_GetBuf( &msg ), m->adr );
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if( sv_verbose_heartbeats.value )
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{
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Con_Printf( S_NOTE "sent heartbeat to %s (%s, 0x%x)\n",
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m->address, NET_AdrToString( m->adr ), m->heartbeat_challenge );
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}
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}
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/*
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========================
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NET_AnnounceToMaster
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========================
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*/
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void NET_MasterClear( void )
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{
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master_t *m;
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for( m = ml.list; m; m = m->next )
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m->last_heartbeat = MAX_HEARTBEAT;
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}
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/*
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========================
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NET_MasterHeartbeat
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========================
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*/
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void NET_MasterHeartbeat( void )
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{
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master_t *m;
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if(( !public_server.value && !sv_nat.value ) || svs.maxclients == 1 )
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return; // only public servers send heartbeats
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for( m = ml.list; m; m = m->next )
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{
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if( host.realtime - m->last_heartbeat < HEARTBEAT_SECONDS )
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continue;
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switch( NET_GetMasterHostByName( m ))
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{
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case NET_EAI_AGAIN:
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m->last_heartbeat = MAX_HEARTBEAT; // retry on next frame
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if( sv_verbose_heartbeats.value )
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Con_Printf( S_NOTE "delay heartbeat to next frame until %s resolves\n", m->address );
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break;
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case NET_EAI_NONAME:
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m->last_heartbeat = host.realtime; // try to resolve again on next heartbeat
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break;
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case NET_EAI_OK:
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m->last_heartbeat = host.realtime;
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NET_AnnounceToMaster( m );
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break;
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}
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}
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}
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/*
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=================
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NET_MasterShutdown
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Informs all masters that this server is going down
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(ignored by master servers in current implementation)
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=================
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*/
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void NET_MasterShutdown( void )
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{
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NET_Config( true, false ); // allow remote
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while( NET_SendToMasters( NS_SERVER, 2, "\x62\x0A" ));
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}
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/*
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========================
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NET_GetMasterFromAdr
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========================
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*/
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static master_t *NET_GetMasterFromAdr( netadr_t adr )
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{
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master_t *master;
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for( master = ml.list; master; master = master->next )
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{
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if( NET_CompareAdr( adr, master->adr ))
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return master;
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}
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return NULL;
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}
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/*
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========================
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NET_GetMaster
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========================
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*/
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qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat )
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{
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master_t *m;
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m = NET_GetMasterFromAdr( from );
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if( m )
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{
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*challenge = m->heartbeat_challenge;
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*last_heartbeat = m->last_heartbeat;
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}
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return m != NULL;
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}
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/*
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========================
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NET_IsMasterAdr
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@ -95,15 +241,7 @@ NET_IsMasterAdr
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*/
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qboolean NET_IsMasterAdr( netadr_t adr )
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{
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master_t *master;
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for( master = ml.list; master; master = master->next )
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{
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if( NET_CompareAdr( adr, master->adr ))
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return true;
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}
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return false;
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return NET_GetMasterFromAdr( adr ) != NULL;
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}
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/*
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@ -277,6 +415,8 @@ void NET_InitMasters( void )
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Cmd_AddRestrictedCommand( "clearmasters", NET_ClearMasters_f, "clear masterserver list" );
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Cmd_AddCommand( "listmasters", NET_ListMasters_f, "list masterservers" );
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Cvar_RegisterVariable( &sv_verbose_heartbeats );
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// keep main master always there
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NET_AddMaster( MASTERSERVER_ADR, false );
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NET_LoadMasters( );
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@ -374,9 +374,7 @@ typedef struct
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entity_state_t *baselines; // [GI->max_edicts]
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entity_state_t *static_entities; // [MAX_STATIC_ENTITIES];
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double last_heartbeat;
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challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
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uint heartbeat_challenge;
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} server_static_t;
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//=============================================================================
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@ -444,6 +442,7 @@ extern convar_t skill;
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extern convar_t coop;
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extern convar_t sv_cheats;
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extern convar_t public_server;
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extern convar_t sv_nat;
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extern convar_t *sv_pausable; // allows pause in multiplayer
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extern convar_t *sv_check_errors;
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@ -475,7 +475,7 @@ void SV_ConnectClient( netadr_t from )
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Log_Printf( "\"%s<%i><%i><>\" connected, address \"%s\"\n", newcl->name, newcl->userid, i, NET_AdrToString( newcl->netchan.remote_address ));
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if( count == 1 || count == svs.maxclients )
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svs.last_heartbeat = MAX_HEARTBEAT;
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NET_MasterClear();
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}
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/*
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@ -542,7 +542,7 @@ edict_t *SV_FakeConnect( const char *netname )
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cl->state = cs_spawned;
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if( count == 1 || count == svs.maxclients )
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svs.last_heartbeat = MAX_HEARTBEAT;
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NET_MasterClear();
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return cl->edict;
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}
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@ -619,7 +619,7 @@ void SV_DropClient( sv_client_t *cl, qboolean crash )
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}
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if( i == svs.maxclients )
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svs.last_heartbeat = MAX_HEARTBEAT;
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NET_MasterClear();
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}
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/*
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@ -3116,7 +3116,7 @@ void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
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else if( !Q_strcmp( pcmd, "s" )) SV_AddToMaster( from, msg );
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else if( !Q_strcmp( pcmd, "T" "Source" )) SV_TSourceEngineQuery( from );
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else if( !Q_strcmp( pcmd, "i" )) NET_SendPacket( NS_SERVER, 5, "\xFF\xFF\xFF\xFFj", from ); // A2A_PING
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else if( !Q_strcmp( pcmd, "c" ) && Cvar_VariableInteger( "sv_nat" ) && NET_IsMasterAdr( from ))
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else if( !Q_strcmp( pcmd, "c" ) && sv_nat.value && NET_IsMasterAdr( from ))
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{
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netadr_t to;
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if( NET_StringToAdr( Cmd_Argv( 1 ), &to ) && !NET_IsReservedAdr( to ))
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@ -749,9 +749,9 @@ void SV_ConSay_f( void )
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SV_Heartbeat_f
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==================
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*/
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void SV_Heartbeat_f( void )
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static void SV_Heartbeat_f( void )
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{
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svs.last_heartbeat = MAX_HEARTBEAT;
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NET_MasterClear();
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}
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/*
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@ -1012,7 +1012,7 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
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}
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// heartbeats will always be sent to the id master
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svs.last_heartbeat = MAX_HEARTBEAT; // send immediately
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NET_MasterClear();
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// get actual movevars
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SV_UpdateMovevars( true );
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@ -18,8 +18,6 @@ GNU General Public License for more details.
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#include "net_encode.h"
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#include "platform/platform.h"
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#define HEARTBEAT_SECONDS ((sv_nat.value > 0.0f) ? 60.0f : 300.0f) // 1 or 5 minutes
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// server cvars
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CVAR_DEFINE_AUTO( sv_lan, "0", 0, "server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc." );
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CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" );
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@ -142,8 +140,6 @@ convar_t *sv_allow_mouse;
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convar_t *sv_allow_joystick;
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convar_t *sv_allow_vr;
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static void Master_Heartbeat( void );
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//============================================================================
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/*
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================
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@ -668,7 +664,7 @@ void Host_ServerFrame( void )
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Platform_UpdateStatusLine ();
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// send a heartbeat to the master if needed
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Master_Heartbeat ();
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NET_MasterHeartbeat ();
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}
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/*
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@ -683,68 +679,6 @@ void Host_SetServerState( int state )
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}
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//============================================================================
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/*
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=================
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Master_Add
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=================
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*/
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static void Master_Add( void )
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{
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sizebuf_t msg;
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char buf[16];
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uint challenge;
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NET_Config( true, false ); // allow remote
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svs.heartbeat_challenge = challenge = COM_RandomLong( 0, INT_MAX );
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MSG_Init( &msg, "Master Join", buf, sizeof( buf ));
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MSG_WriteBytes( &msg, "q\xFF", 2 );
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MSG_WriteDword( &msg, challenge );
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if( NET_SendToMasters( NS_SERVER, MSG_GetNumBytesWritten( &msg ), MSG_GetBuf( &msg )))
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svs.last_heartbeat = MAX_HEARTBEAT;
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}
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/*
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================
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Master_Heartbeat
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Send a message to the master every few minutes to
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let it know we are alive, and log information
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================
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*/
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static void Master_Heartbeat( void )
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{
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if(( !public_server.value && !sv_nat.value ) || svs.maxclients == 1 )
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return; // only public servers send heartbeats
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// check for time wraparound
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if( svs.last_heartbeat > host.realtime )
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svs.last_heartbeat = host.realtime;
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if(( host.realtime - svs.last_heartbeat ) < HEARTBEAT_SECONDS )
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return; // not time to send yet
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svs.last_heartbeat = host.realtime;
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Master_Add();
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}
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/*
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=================
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Master_Shutdown
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Informs all masters that this server is going down
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=================
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*/
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static void Master_Shutdown( void )
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{
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NET_Config( true, false ); // allow remote
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while( NET_SendToMasters( NS_SERVER, 2, "\x62\x0A" ));
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}
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/*
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=================
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SV_AddToMaster
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@ -755,18 +689,19 @@ Master will validate challenge and this server to public list
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*/
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void SV_AddToMaster( netadr_t from, sizebuf_t *msg )
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{
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uint challenge, challenge2;
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uint challenge, challenge2, heartbeat_challenge;
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char s[MAX_INFO_STRING] = "0\n"; // skip 2 bytes of header
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int clients, bots;
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double last_heartbeat;
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const int len = sizeof( s );
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if( !NET_IsMasterAdr( from ))
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if( !NET_GetMaster( from, &heartbeat_challenge, &last_heartbeat ))
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{
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Con_Printf( S_WARN "unexpected master server info query packet from %s\n", NET_AdrToString( from ));
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return;
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}
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if( svs.last_heartbeat + sv_master_response_timeout.value < host.realtime )
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if( last_heartbeat + sv_master_response_timeout.value < host.realtime )
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{
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Con_Printf( S_WARN "unexpected master server info query packet (too late? try increasing sv_master_response_timeout value)\n");
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return;
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@ -775,7 +710,7 @@ void SV_AddToMaster( netadr_t from, sizebuf_t *msg )
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challenge = MSG_ReadDword( msg );
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challenge2 = MSG_ReadDword( msg );
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if( challenge2 != svs.heartbeat_challenge )
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if( challenge2 != heartbeat_challenge )
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{
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Con_Printf( S_WARN "unexpected master server info query packet (wrong challenge!)\n" );
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return;
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@ -1114,7 +1049,7 @@ void SV_Shutdown( const char *finalmsg )
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SV_FinalMessage( finalmsg, false );
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if( public_server.value && svs.maxclients != 1 )
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Master_Shutdown();
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NET_MasterShutdown();
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NET_Config( false, false );
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SV_UnloadProgs ();
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