gl2shim: fix wrong color vertex

This commit is contained in:
mittorn 2023-10-12 20:05:45 +03:00 committed by Alibek Omarov
parent 4114d2f24d
commit 0265e88d8f
1 changed files with 2 additions and 1 deletions

View File

@ -1008,7 +1008,7 @@ static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
*p++ = x;
*p++ = y;
*p++ = z;
++gl2wrap.end;
if(gl2wrap.cur_flags & 1 << GL2_ATTR_COLOR)
{
GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_COLOR] + gl2wrap.end * 4;
@ -1018,6 +1018,7 @@ static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
*p++ = gl2wrap.color[2];
*p++ = gl2wrap.color[3];
}
++gl2wrap.end;
if ( gl2wrap.end - gl2wrap.begin >= MAX_BEGINEND_VERTS )
{
GLenum prim = gl2wrap.prim;