From 065bab855a248ac4c17af3e109b2009781172fdf Mon Sep 17 00:00:00 2001 From: Ivan Avdeev Date: Fri, 12 Jan 2024 13:48:53 -0500 Subject: [PATCH] vk: rt: fixup debug validaion modes in shaders --- ref/vk/shaders/bounce.comp | 4 ++-- ref/vk/shaders/debug.glsl | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/ref/vk/shaders/bounce.comp b/ref/vk/shaders/bounce.comp index dd3b1048..6ebc920e 100644 --- a/ref/vk/shaders/bounce.comp +++ b/ref/vk/shaders/bounce.comp @@ -276,8 +276,8 @@ void main() { diffuse = vec3(0.); } #else - DEBUG_VALIDATE_RANGE_VEC3(diffuse, 0., 1e6); - DEBUG_VALIDATE_RANGE_VEC3(specular, 0., 1e6); + DEBUG_VALIDATE_RANGE_VEC3("bounce.diffuse", diffuse, 0., 1e6); + DEBUG_VALIDATE_RANGE_VEC3("bounce.specular", specular, 0., 1e6); #endif imageStore(out_indirect_diffuse, pix, vec4(diffuse, 0.f)); diff --git a/ref/vk/shaders/debug.glsl b/ref/vk/shaders/debug.glsl index 925255c4..70485402 100644 --- a/ref/vk/shaders/debug.glsl +++ b/ref/vk/shaders/debug.glsl @@ -39,7 +39,7 @@ #ifndef DEBUG_VALIDATE // Dummy for no validation -#define DEBUG_VALIDATE_RANGE_VEC3(v, min_v, max_v) +#define DEBUG_VALIDATE_RANGE_VEC3(s, v, min_v, max_v) #define DEBUG_VALIDATE_RANGE(v, min_v, max_v) #define DEBUG_VALIDATE_VEC3(v, msg) #elif !defined(DEBUG_VALIDATE_PRINT) // #indef DEBUG_VALIDATE