Tuned hack_attenuation default_radius values

More correct lighting
This commit is contained in:
NightFox 2021-10-26 17:42:10 +03:00 committed by Ivan Avdeev
parent bb4dc5e2a1
commit 0e345ded71
1 changed files with 3 additions and 3 deletions

View File

@ -873,9 +873,9 @@ static void processStaticPointLights( void ) {
g_lights.num_point_lights = 0;
for (int i = 0; i < g_map_entities.num_lights; ++i) {
const vk_light_entity_t *le = g_map_entities.lights + i;
const float default_radius = 40.f; // FIXME tune
const float hack_attenuation = 1e3f; // FIXME tune
const float hack_attenuation_spot = 1e2f; // FIXME tune
const float default_radius = 50.f; // FIXME tune
const float hack_attenuation = 100.f; // FIXME tune
const float hack_attenuation_spot = 100.f; // FIXME tune
int index;
switch (le->type) {