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lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
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@ -145,7 +145,9 @@ typedef void (*setpair_t)( const char *key, const void *value, void *buffer, voi
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#define MAX_QPATH 64 // max length of a game pathname
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#if XASH_LOW_MEMORY == 2
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#define MAX_QPATH 32
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#define MAX_QPATH 32 // should be enough for singleplayer
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#elif XASH_LOW_MEMORY == 1
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#define MAX_QPATH 48
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#endif
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#define MAX_OSPATH 260 // max length of a filesystem pathname
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#define CS_SIZE 64 // size of one config string
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@ -2754,8 +2754,11 @@ void CL_LegacyUpdateUserinfo( sizebuf_t *msg )
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}
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else memset( player, 0, sizeof( *player ));
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}
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#define MAX_LEGACY_RESOURCES 2048
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#if XASH_LOW_MEMORY == 2
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#define MAX_RESOURCES 64
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#define MAX_LEGACY_RESOURCES 1
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#elif XASH_LOW_MEMORY == 1
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#define MAX_LEGACY_RESOURCES 512
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#endif
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/*
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==============
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@ -2770,13 +2773,16 @@ void CL_LegacyParseResourceList( sizebuf_t *msg )
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static struct
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{
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int rescount;
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int restype[MAX_RESOURCES];
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char resnames[MAX_RESOURCES][MAX_QPATH];
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int restype[MAX_LEGACY_RESOURCES];
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char resnames[MAX_LEGACY_RESOURCES][MAX_QPATH];
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} reslist;
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memset( &reslist, 0, sizeof( reslist ));
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reslist.rescount = MSG_ReadWord( msg ) - 1;
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if( reslist.rescount > MAX_LEGACY_RESOURCES )
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Host_Error("MAX_RESOURCES reached\n");
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for( i = 0; i < reslist.rescount; i++ )
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{
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reslist.restype[i] = MSG_ReadWord( msg );
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@ -144,6 +144,8 @@ typedef enum
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#if XASH_LOW_MEMORY == 2
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#define MAX_DECALS 256 // touching TE_DECAL messages, etc
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#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
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#elif XASH_LOW_MEMORY == 1
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#define MAX_STATIC_ENTITIES 128 // static entities that moved on the client when level is spawn
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#endif
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// filesystem flags
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@ -30,7 +30,7 @@ typedef enum
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#define MAX_MULTICAST 8192 // some mods spamming for rain effect
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#define MAX_INIT_MSG 0x20000 // max length of possible message
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#if XASH_LOW_MEMORY == 2
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#if XASH_LOW_MEMORY
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#define MAX_INIT_MSG 0x8000
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#endif
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// net packets type
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@ -94,6 +94,11 @@ GNU General Public License for more details.
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#define NUM_PACKET_ENTITIES 32
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#define MAX_CUSTOM_BASELINES 8
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#define NET_MAX_FRAGMENT 32768
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#elif XASH_LOW_MEMORY == 1
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#define SINGLEPLAYER_BACKUP 4
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#define NUM_PACKET_ENTITIES 64
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#define MAX_CUSTOM_BASELINES 8
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#define NET_MAX_FRAGMENT 32768
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#endif
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typedef struct netsplit_chain_packet_s
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@ -183,7 +183,7 @@ GNU General Public License for more details.
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#define FRAGMENT_LOCAL_SIZE FRAGMENT_MAX_SIZE // local connection
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#if XASH_LOW_MEMORY == 2
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// memory reduced protocol, not for use in multiplayer
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// memory reduced protocol, not for use in multiplayer (but still compatible)
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#define MAX_VISIBLE_PACKET 128
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#define MAX_VISIBLE_PACKET_VIS_BYTES ((MAX_VISIBLE_PACKET + 7) / 8)
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@ -194,16 +194,28 @@ GNU General Public License for more details.
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#define MAX_MODELS 512
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#define MAX_SOUNDS 512 // do not change MAX_SOUND_BITS
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#define MAX_SOUNDS_NONSENTENCE 2048
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#define MAX_SOUNDS 512
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#define MAX_CUSTOM 32
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#define MAX_DLIGHTS 16 // dynamic lights (rendered per one frame)
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#define MAX_ELIGHTS 32 // entity only point lights
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#define MAX_RENDER_DECALS 64 // max rendering decals per a level
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#define MAX_RESOURCES 1024
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#elif XASH_LOW_MEMORY == 1
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#define MAX_VISIBLE_PACKET 256
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#define MAX_VISIBLE_PACKET_VIS_BYTES ((MAX_VISIBLE_PACKET + 7) / 8)
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#define MAX_EVENTS 128
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#define MAX_SUPPORTED_MODELS 1024
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#define MAX_MODELS 1024
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#define MAX_CUSTOM 512
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#define MAX_RESOURCES 1024
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#endif
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// Quake1 Protocol
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#define PROTOCOL_VERSION_QUAKE 15
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