add workaround for multiplayer
This commit is contained in:
parent
8848502572
commit
13914830b7
|
@ -2709,6 +2709,10 @@ void CL_AddEntityEffects( cl_entity_t *ent )
|
|||
dl->die = cl.time + 0.001;
|
||||
}
|
||||
}
|
||||
else if (ent->player && ent->index != ( cl.playernum + 1 ))
|
||||
{
|
||||
CL_UpdateFlashlight( ent );
|
||||
}
|
||||
}
|
||||
else if ( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue