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add workaround for multiplayer
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@ -2709,6 +2709,10 @@ void CL_AddEntityEffects( cl_entity_t *ent )
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dl->die = cl.time + 0.001;
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}
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}
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else if (ent->player && ent->index != ( cl.playernum + 1 ))
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{
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CL_UpdateFlashlight( ent );
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}
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}
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else if ( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
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{
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