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engine: filesystem: allow extras ZIPs
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@ -1192,7 +1192,7 @@ static qboolean FS_AddPak_Fullpath( const char *pakfile, qboolean *already_loade
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}
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}
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qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int flags )
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static qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int flags )
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{
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searchpath_t *search;
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zip_t *zip = NULL;
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@ -1245,6 +1245,24 @@ qboolean FS_AddZip_Fullpath( const char *zipfile, qboolean *already_loaded, int
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}
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}
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/*
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================
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FS_AddArchive_Fullpath
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================
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*/
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static qboolean FS_AddArchive_Fullpath( const char *file, qboolean *already_loaded, int flags )
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{
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const char *ext = COM_FileExtension( file );
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if( !Q_stricmp( ext, "zip" ) || !Q_stricmp( ext, "pk3" ))
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return FS_AddZip_Fullpath( file, already_loaded, flags );
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else if ( !Q_stricmp( ext, "pak" ))
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return FS_AddPak_Fullpath( file, already_loaded, flags );
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// skip wads, this function only meant to be used for extras
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return false;
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}
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/*
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================
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FS_AddGameDirectory
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@ -1470,11 +1488,12 @@ void FS_Rescan( void )
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}
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#else
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str = getenv( "XASH3D_EXTRAS_PAK1" );
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if( COM_CheckString( str ) )
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FS_AddPak_Fullpath( str, NULL, extrasFlags );
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if( COM_CheckString( str ))
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FS_AddArchive_Fullpath( str, NULL, extrasFlags );
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str = getenv( "XASH3D_EXTRAS_PAK2" );
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if( COM_CheckString( str ) )
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FS_AddPak_Fullpath( str, NULL, extrasFlags );
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if( COM_CheckString( str ))
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FS_AddArchive_Fullpath( str, NULL, extrasFlags );
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#endif
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if( Q_stricmp( GI->basedir, GI->gamefolder ))
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