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https://github.com/w23/xash3d-fwgs
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engine: fix various warnings
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efaf7ac622
commit
155eb1ba58
@ -285,9 +285,9 @@ typedef struct cl_enginefuncs_s
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const char *(*LocalPlayerInfo_ValueForKey)( const char* key );
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int (*pfnVGUI2DrawCharacter)( int x, int y, int ch, unsigned int font );
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int (*pfnVGUI2DrawCharacterAdditive)( int x, int y, int ch, int r, int g, int b, unsigned int font );
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unsigned int (*pfnGetApproxWavePlayLen)( char *filename );
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unsigned int (*pfnGetApproxWavePlayLen)( const char *filename );
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void* (*GetCareerGameUI)( void ); // g-cont. !!!! potential crash-point!
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void (*Cvar_Set)( char *name, char *value );
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void (*Cvar_Set)( const char *name, const char *value );
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int (*pfnIsPlayingCareerMatch)( void );
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void (*pfnPlaySoundVoiceByName)( char *szSound, float volume, int pitch );
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void (*pfnPrimeMusicStream)( char *filename, int looping );
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@ -3402,7 +3402,8 @@ void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double
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char fullquery[512] = "1\xFF" "0.0.0.0:0\0" "\\gamedir\\";
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// make sure what port is specified
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if( !nr->resp.remote_address.port ) nr->resp.remote_address.port = MSG_BigShort( PORT_MASTER );
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if( !nr->resp.remote_address.port )
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nr->resp.remote_address.port = MSG_BigShort( PORT_MASTER );
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// grab the list from the master server
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Q_strcpy( &fullquery[22], GI->gamefolder );
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@ -3873,9 +3874,9 @@ static cl_enginefunc_t gEngfuncs =
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LocalPlayerInfo_ValueForKey,
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pfnVGUI2DrawCharacter,
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pfnVGUI2DrawCharacterAdditive,
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(void*)Sound_GetApproxWavePlayLen,
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Sound_GetApproxWavePlayLen,
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GetCareerGameInterface,
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(void*)Cvar_Set,
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Cvar_Set,
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pfnIsCareerMatch,
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pfnPlaySoundVoiceByName,
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pfnMP3_InitStream,
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@ -53,4 +53,6 @@ qboolean R_Init( void );
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void R_Shutdown( void );
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void R_UpdateRefState( void );
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extern triangleapi_t gTriApi;
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#endif // REF_COMMON_H
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@ -545,7 +545,7 @@ cmd_t *GAME_EXPORT Cmd_GetNextFunctionHandle( cmd_t *cmd )
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Cmd_GetName
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============
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*/
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char *GAME_EXPORT Cmd_GetName( cmd_t *cmd )
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const char *GAME_EXPORT Cmd_GetName( cmd_t *cmd )
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{
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return cmd->name;
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}
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@ -858,7 +858,7 @@ int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBu
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struct cmd_s *Cmd_GetFirstFunctionHandle( void );
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struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
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struct cmdalias_s *Cmd_AliasGetList( void );
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char *Cmd_GetName( struct cmd_s *cmd );
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const char *Cmd_GetName( struct cmd_s *cmd );
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struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
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void SV_StartMusic( const char *curtrack, const char *looptrack, int position );
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