engine: fix various warnings

This commit is contained in:
Alibek Omarov 2021-03-07 03:40:01 +03:00
parent efaf7ac622
commit 155eb1ba58
5 changed files with 10 additions and 7 deletions

View File

@ -285,9 +285,9 @@ typedef struct cl_enginefuncs_s
const char *(*LocalPlayerInfo_ValueForKey)( const char* key );
int (*pfnVGUI2DrawCharacter)( int x, int y, int ch, unsigned int font );
int (*pfnVGUI2DrawCharacterAdditive)( int x, int y, int ch, int r, int g, int b, unsigned int font );
unsigned int (*pfnGetApproxWavePlayLen)( char *filename );
unsigned int (*pfnGetApproxWavePlayLen)( const char *filename );
void* (*GetCareerGameUI)( void ); // g-cont. !!!! potential crash-point!
void (*Cvar_Set)( char *name, char *value );
void (*Cvar_Set)( const char *name, const char *value );
int (*pfnIsPlayingCareerMatch)( void );
void (*pfnPlaySoundVoiceByName)( char *szSound, float volume, int pitch );
void (*pfnPrimeMusicStream)( char *filename, int looping );

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@ -3402,7 +3402,8 @@ void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double
char fullquery[512] = "1\xFF" "0.0.0.0:0\0" "\\gamedir\\";
// make sure what port is specified
if( !nr->resp.remote_address.port ) nr->resp.remote_address.port = MSG_BigShort( PORT_MASTER );
if( !nr->resp.remote_address.port )
nr->resp.remote_address.port = MSG_BigShort( PORT_MASTER );
// grab the list from the master server
Q_strcpy( &fullquery[22], GI->gamefolder );
@ -3873,9 +3874,9 @@ static cl_enginefunc_t gEngfuncs =
LocalPlayerInfo_ValueForKey,
pfnVGUI2DrawCharacter,
pfnVGUI2DrawCharacterAdditive,
(void*)Sound_GetApproxWavePlayLen,
Sound_GetApproxWavePlayLen,
GetCareerGameInterface,
(void*)Cvar_Set,
Cvar_Set,
pfnIsCareerMatch,
pfnPlaySoundVoiceByName,
pfnMP3_InitStream,

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@ -53,4 +53,6 @@ qboolean R_Init( void );
void R_Shutdown( void );
void R_UpdateRefState( void );
extern triangleapi_t gTriApi;
#endif // REF_COMMON_H

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@ -545,7 +545,7 @@ cmd_t *GAME_EXPORT Cmd_GetNextFunctionHandle( cmd_t *cmd )
Cmd_GetName
============
*/
char *GAME_EXPORT Cmd_GetName( cmd_t *cmd )
const char *GAME_EXPORT Cmd_GetName( cmd_t *cmd )
{
return cmd->name;
}

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@ -858,7 +858,7 @@ int COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBu
struct cmd_s *Cmd_GetFirstFunctionHandle( void );
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
struct cmdalias_s *Cmd_AliasGetList( void );
char *Cmd_GetName( struct cmd_s *cmd );
const char *Cmd_GetName( struct cmd_s *cmd );
struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
void SV_StartMusic( const char *curtrack, const char *looptrack, int position );