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https://github.com/w23/xash3d-fwgs
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filesystem: use POSIX funcs for Windows too, where possible, apply wide char conversion for Sys functions
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@ -15,6 +15,7 @@ GNU General Public License for more details.
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#include "build.h"
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#include <fcntl.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <time.h>
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#if XASH_WIN32
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@ -99,8 +100,6 @@ static void FS_BackupFileName( file_t *file, const char *path, uint options )
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file->backup_options = options;
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}
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}
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#else
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static void FS_EnsureOpenFile( file_t *file ) {}
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static void FS_BackupFileName( file_t *file, const char *path, uint options ) {}
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@ -179,7 +178,8 @@ void stringlistsort( stringlist_t *list )
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}
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}
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// convert names to lowercase because windows doesn't care, but pattern matching code often does
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#if XASH_DOS4GW
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// convert names to lowercase because dos doesn't care, but pattern matching code often does
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static void listlowercase( stringlist_t *list )
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{
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char *c;
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@ -191,6 +191,7 @@ static void listlowercase( stringlist_t *list )
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*c = Q_tolower( *c );
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}
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}
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#endif
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void listdirectory( stringlist_t *list, const char *path )
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{
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@ -1581,6 +1582,14 @@ file_t *FS_OpenHandle( const char *syspath, int handle, fs_offset_t offset, fs_o
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return file;
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}
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#if !defined( S_ISREG )
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#define S_ISREG( m ) ( FBitSet( m, S_IFMT ) == S_IFREG )
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#endif
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#if !defined( S_ISDIR )
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#define S_ISDIR( m ) ( FBitSet( m, S_IFMT ) == S_IFDIR )
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#endif
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/*
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==================
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FS_SysFileExists
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@ -1588,28 +1597,55 @@ FS_SysFileExists
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Look for a file in the filesystem only
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==================
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*/
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qboolean FS_SysFileExists( const char *path, qboolean caseinsensitive )
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qboolean FS_SysFileExists( const char *path )
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{
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#if XASH_WIN32
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int desc;
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if(( desc = open( path, O_RDONLY|O_BINARY )) < 0 )
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return false;
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close( desc );
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return true;
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#elif XASH_POSIX
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int ret;
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struct stat buf;
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ret = stat( path, &buf );
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if( ret < 0 )
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#if XASH_WIN32
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if( _wstat( FS_PathToWideChar( path ), &buf ) < 0 )
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#else
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if( stat( path, &buf ) < 0 )
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#endif
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return false;
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return S_ISREG( buf.st_mode );
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}
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/*
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==================
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FS_SysFolderExists
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Look for a existing folder
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==================
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*/
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qboolean FS_SysFolderExists( const char *path )
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{
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struct stat buf;
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#if XASH_WIN32
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if( _wstat( FS_PathToWideChar( path ), &buf ) < 0 )
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#else
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#error
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if( stat( path, &buf ) < 0 )
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#endif
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return false;
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return S_ISDIR( buf.st_mode );
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}
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/*
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==============
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FS_SysFileOrFolderExists
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Check if filesystem entry exists at all, don't mind the type
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==============
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*/
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qboolean FS_SysFileOrFolderExists( const char *path )
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{
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struct stat buf;
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#if XASH_WIN32
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return _wstat( FS_PathToWideChar( path ), &buf ) >= 0;
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#else
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return stat( path, &buf ) >= 0;
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#endif
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}
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@ -1631,51 +1667,6 @@ int FS_SetCurrentDirectory( const char *path )
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#endif
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}
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/*
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==================
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FS_SysFolderExists
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Look for a existing folder
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==================
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*/
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qboolean FS_SysFolderExists( const char *path )
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{
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#if XASH_WIN32
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DWORD dwFlags = GetFileAttributes( path );
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return ( dwFlags != -1 ) && ( dwFlags & FILE_ATTRIBUTE_DIRECTORY );
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#elif XASH_POSIX
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struct stat buf;
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if( stat( path, &buf ) < 0 )
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return false;
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return S_ISDIR( buf.st_mode );
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#else
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#error
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#endif
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}
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/*
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==============
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FS_SysFileOrFolderExists
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Check if filesystem entry exists at all, don't mind the type
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==============
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*/
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qboolean FS_SysFileOrFolderExists( const char *path )
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{
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#if XASH_WIN32
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return GetFileAttributes( path ) != -1;
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#elif XASH_POSIX
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struct stat buf;
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return stat( path, &buf ) >= 0;
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#else
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#error
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#endif
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}
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/*
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====================
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FS_FindFile
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@ -1712,7 +1703,7 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
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Q_snprintf( dirpath, sizeof( dirpath ), "%s" PATH_SEPARATOR_STR, fs_rootdir );
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Q_snprintf( netpath, sizeof( netpath ), "%s%s", dirpath, name );
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if( FS_SysFileExists( netpath, true ))
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if( FS_SysFileExists( netpath ))
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{
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static searchpath_t fs_directpath;
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