wscript: adapt to new folder structure

This commit is contained in:
Alibek Omarov 2022-09-10 19:06:56 +03:00
parent 61c142e2db
commit 17b091e5a9

12
wscript
View File

@ -39,12 +39,12 @@ SUBDIRS = [
Subproject('dllemu'),
# disable only by engine feature, makes no sense to even parse subprojects in dedicated mode
Subproject('ref_gl', lambda x: not x.env.DEDICATED),
Subproject('ref_soft', lambda x: not x.env.DEDICATED),
Subproject('mainui', lambda x: not x.env.DEDICATED),
Subproject('vgui_support', lambda x: not x.env.DEDICATED),
Subproject('stub/client', lambda x: not x.env.DEDICATED),
Subproject('game_launch', lambda x: not x.env.SINGLE_BINARY and x.env.DEST_OS != 'android'),
Subproject('ref/gl', lambda x: not x.env.DEDICATED),
Subproject('ref/soft', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
Subproject('stub/client', lambda x: not x.env.DEDICATED),
Subproject('game_launch', lambda x: not x.env.SINGLE_BINARY and x.env.DEST_OS != 'android'),
# disable only by external dependency presense
Subproject('3rdparty/opus', lambda x: not x.env.HAVE_SYSTEM_OPUS and not x.env.DEDICATED),