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https://github.com/w23/xash3d-fwgs
synced 2024-12-14 13:10:09 +01:00
wscript: move options to subgroups, reorder option plugins loading
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parent
f7c60ea9d1
commit
1b372115a5
@ -9,17 +9,20 @@ from fwgslib import get_subproject_name
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top = '.'
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def options(opt):
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opt.load('sdl2')
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opt.add_option(
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'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
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help = 'build engine with BSP2 map support(recommended for Quake, breaks compability!)')
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opt.add_option(
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grp = opt.add_option_group('Engine options')
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grp.add_option(
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'--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
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help = 'build engine with BSP2 map support(recommended for Quake, breaks compatibility!)')
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grp.add_option(
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'--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = None,
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help = 'build single "xash" binary instead of xash.dll/libxash.so (default for dedicated)')
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opt.add_option(
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grp.add_option(
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'--stdin-input', action = 'store_true', dest = 'USE_SELECT', default = None,
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help = 'enable console input from stdin (default for dedicated)')
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opt.load('sdl2')
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def configure(conf):
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# check for dedicated server build
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@ -14,13 +14,14 @@
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import os
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def options(opt):
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opt.add_option(
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grp = opt.add_option_group('SDL2 options')
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grp.add_option(
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'--sdl2', action='store', type='string', dest = 'SDL2_PATH', default = None,
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help = 'SDL2 path to build(required for Windows)')
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help = 'path to precompiled SDL2 library(required for Windows)')
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opt.add_option(
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grp.add_option(
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'--skip-sdl2-sanity-check', action='store_false', default = True, dest='SDL2_SANITY_CHECK',
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help = 'Skip checking SDL2 sanity')
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help = 'skip checking SDL2 sanity')
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def my_dirname(path):
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# really dumb, will not work with /path/framework//, but still enough
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@ -9,19 +9,18 @@ from fwgslib import get_subproject_name
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top = '.'
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def options(opt):
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opt.add_option(
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grp = opt.add_option_group('VGUI options')
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grp.add_option(
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'--vgui', action = 'store', type='string', dest = 'VGUI_DEV',
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help = 'path to vgui-dev repo', default='' )
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opt.add_option(
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grp.add_option(
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'--disable-vgui', action = 'store_true', dest = 'NO_VGUI',
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help = 'disable vgui_support', default=False )
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opt.add_option(
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grp.add_option(
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'--skip-vgui-sanity-check', action = 'store_false', dest = 'VGUI_SANITY_CHECK',
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help = 'Skip checking VGUI sanity', default=True )
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# stub
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help = 'skip checking VGUI sanity', default=True )
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return
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def configure(conf):
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15
wscript
15
wscript
@ -17,27 +17,28 @@ SUBDIRS = [ 'engine', 'game_launch', 'mainui', 'vgui_support' ]
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top = '.'
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def options(opt):
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opt.load('xcompile compiler_cxx compiler_c')
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if sys.platform == 'win32':
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opt.load('msvc msvs')
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grp = opt.add_option_group('Common options')
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opt.add_option(
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grp.add_option(
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'--build-type', action='store', type='string', dest='BUILD_TYPE', default = None,
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help = 'build type: debug, release or none(custom flags)')
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opt.add_option(
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grp.add_option(
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'--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
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help = 'build Xash Dedicated Server(XashDS)')
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opt.add_option(
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grp.add_option(
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'--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
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help = 'allow targetting 64-bit engine')
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opt.add_option(
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grp.add_option(
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'--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False,
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help = 'install like Windows build, ignore prefix, useful for development')
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opt.recurse(SUBDIRS)
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opt.load('xcompile compiler_cxx compiler_c')
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if sys.platform == 'win32':
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opt.load('msvc msvs')
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def configure(conf):
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conf.start_msg('Build type')
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