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https://github.com/w23/xash3d-fwgs
synced 2024-12-15 21:50:59 +01:00
engine: server: sv_main: added status line for dedicated server console
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@ -45,6 +45,12 @@ const char *Android_LoadID( void );
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void Android_SaveID( const char *id );
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#endif
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#if XASH_WIN32
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void Platform_UpdateStatusLine( void );
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#else
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static inline void Platform_UpdateStatusLine( void ) { }
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#endif
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/*
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==============================================================================
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@ -15,6 +15,7 @@ GNU General Public License for more details.
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#include "platform/platform.h"
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#include "menu_int.h"
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#include "server.h"
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#include <shellapi.h>
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#if XASH_TIMER == TIMER_WIN32
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@ -53,6 +54,27 @@ void Platform_ShellExecute( const char *path, const char *parms )
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ShellExecute( NULL, "open", path, parms, NULL, SW_SHOW );
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}
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void Platform_UpdateStatusLine( void )
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{
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int clientsCount;
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char szStatus[128];
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static double lastTime;
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if( host.type != HOST_DEDICATED )
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return;
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// update only every 1/2 seconds
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if(( sv.time - lastTime ) < 0.5f )
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return;
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clientsCount = SV_GetConnectedClientsCount( NULL );
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Q_snprintf( szStatus, sizeof( szStatus ) - 1, "%.1f fps %2i/%2i on %16s", 1.f / sv.frametime, clientsCount, svs.maxclients, host.game.levelName );
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#ifdef XASH_WIN32
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Wcon_SetStatus( szStatus );
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#endif
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lastTime = sv.time;
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}
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#if XASH_MESSAGEBOX == MSGBOX_WIN32
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void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow )
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{
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@ -470,6 +470,7 @@ void SV_SendResource( resource_t *pResource, sizebuf_t *msg );
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void SV_SendResourceList( sv_client_t *cl );
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void SV_AddToMaster( netadr_t from, sizebuf_t *msg );
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qboolean SV_ProcessUserAgent( netadr_t from, const char *useragent );
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int SV_GetConnectedClientsCount( int *bots );
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void Host_SetServerState( int state );
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qboolean SV_IsSimulating( void );
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void SV_FreeClients( void );
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@ -16,6 +16,7 @@ GNU General Public License for more details.
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#include "common.h"
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#include "server.h"
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#include "net_encode.h"
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#include "platform/platform.h"
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#define HEARTBEAT_SECONDS 300.0f // 300 seconds
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@ -153,6 +154,41 @@ qboolean SV_HasActivePlayers( void )
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return false;
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}
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/*
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================
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SV_GetConnectedClientsCount
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returns connected clients count (and optionally bots count)
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================
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*/
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int SV_GetConnectedClientsCount(int *bots)
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{
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int index;
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int clients;
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clients = 0;
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if( svs.clients )
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{
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if( bots )
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*bots = 0;
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for( index = 0; index < svs.maxclients; index++ )
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{
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if( svs.clients[index].state >= cs_connected )
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{
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if( FBitSet( svs.clients[index].flags, FCL_FAKECLIENT ))
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{
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if( bots )
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*bots++;
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}
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else
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clients++;
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}
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}
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}
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return clients;
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}
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/*
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===================
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SV_UpdateMovevars
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@ -650,6 +686,9 @@ void Host_ServerFrame( void )
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// clear edict flags for next frame
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SV_PrepWorldFrame ();
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// update dedicated server status line in console
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Platform_UpdateStatusLine ();
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// send a heartbeat to the master if needed
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Master_Heartbeat ();
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}
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@ -738,22 +777,10 @@ void SV_AddToMaster( netadr_t from, sizebuf_t *msg )
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{
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uint challenge;
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char s[MAX_INFO_STRING] = "0\n"; // skip 2 bytes of header
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int clients = 0, bots = 0, index;
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int clients = 0, bots = 0;
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int len = sizeof( s );
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if( svs.clients )
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{
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for( index = 0; index < svs.maxclients; index++ )
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{
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if( svs.clients[index].state >= cs_connected )
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{
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if( FBitSet( svs.clients[index].flags, FCL_FAKECLIENT ))
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bots++;
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else clients++;
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}
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}
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}
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clients = SV_GetConnectedClientsCount( &bots );
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challenge = MSG_ReadUBitLong( msg, sizeof( uint ) << 3 );
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Info_SetValueForKey( s, "protocol", va( "%d", PROTOCOL_VERSION ), len ); // protocol version
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