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engine: use appropriate path array length
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@ -441,8 +441,8 @@ typedef struct host_parm_s
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qboolean movevars_changed;
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qboolean renderinfo_changed;
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char rootdir[256]; // member root directory
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char rodir[256]; // readonly root
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char rootdir[MAX_OSPATH]; // member root directory
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char rodir[MAX_OSPATH]; // readonly root
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char gamefolder[MAX_QPATH]; // it's a default gamefolder
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byte *imagepool; // imagelib mempool
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byte *soundpool; // soundlib mempool
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