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https://github.com/w23/xash3d-fwgs
synced 2024-12-14 21:20:26 +01:00
engine: server: simplify strings operations.
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4daab23e2d
commit
2454594a18
@ -2118,8 +2118,8 @@ SV_SendBuildInfo_f
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*/
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*/
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static qboolean SV_SendBuildInfo_f( sv_client_t *cl )
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static qboolean SV_SendBuildInfo_f( sv_client_t *cl )
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{
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{
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SV_ClientPrintf( cl, "Server running %s %s (build %i-%s, %s-%s)\n",
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SV_ClientPrintf( cl, "Server running " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n",
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XASH_ENGINE_NAME, XASH_VERSION, Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
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Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
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return true;
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return true;
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}
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}
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@ -76,8 +76,8 @@ void Log_Open( void )
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}
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}
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if( fp ) svs.log.file = fp;
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if( fp ) svs.log.file = fp;
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Log_Printf( "Log file started (file \"%s\") (game \"%s\") (version \"%i/%s/%d\")\n",
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Log_Printf( "Log file started (file \"%s\") (game \"%s\") (version \"%i/" XASH_VERSION "/%d\")\n",
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szTestFile, Info_ValueForKey( SV_Serverinfo(), "*gamedir" ), PROTOCOL_VERSION, XASH_VERSION, Q_buildnum() );
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szTestFile, Info_ValueForKey( SV_Serverinfo(), "*gamedir" ), PROTOCOL_VERSION, Q_buildnum() );
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}
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}
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void Log_Close( void )
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void Log_Close( void )
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@ -766,7 +766,7 @@ void SV_AddToMaster( netadr_t from, sizebuf_t *msg )
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Info_SetValueForKey( s, "os", "w", len ); // Windows
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Info_SetValueForKey( s, "os", "w", len ); // Windows
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Info_SetValueForKey( s, "secure", "0", len ); // server anti-cheat
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Info_SetValueForKey( s, "secure", "0", len ); // server anti-cheat
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Info_SetValueForKey( s, "lan", "0", len ); // LAN servers doesn't send info to master
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Info_SetValueForKey( s, "lan", "0", len ); // LAN servers doesn't send info to master
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Info_SetValueForKey( s, "version", va( "%s", XASH_VERSION ), len ); // server region. 255 -- all regions
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Info_SetValueForKey( s, "version", XASH_VERSION, len ); // server region. 255 -- all regions
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Info_SetValueForKey( s, "region", "255", len ); // server region. 255 -- all regions
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Info_SetValueForKey( s, "region", "255", len ); // server region. 255 -- all regions
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Info_SetValueForKey( s, "product", GI->gamefolder, len ); // product? Where is the difference with gamedir?
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Info_SetValueForKey( s, "product", GI->gamefolder, len ); // product? Where is the difference with gamedir?
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Info_SetValueForKey( s, "nat", sv_nat.string, sizeof(s) ); // Server running under NAT, use reverse connection
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Info_SetValueForKey( s, "nat", sv_nat.string, sizeof(s) ); // Server running under NAT, use reverse connection
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@ -964,8 +964,8 @@ void SV_Init( void )
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MSG_Init( &net_message, "NetMessage", net_message_buffer, sizeof( net_message_buffer ));
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MSG_Init( &net_message, "NetMessage", net_message_buffer, sizeof( net_message_buffer ));
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Q_snprintf( versionString, sizeof( versionString ), "%s: %s-%s(%s-%s),%i,%i",
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Q_snprintf( versionString, sizeof( versionString ), XASH_ENGINE_NAME ": " XASH_VERSION "-%s(%s-%s),%i,%i",
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XASH_ENGINE_NAME, XASH_VERSION, Q_buildcommit(), Q_buildos(), Q_buildarch(), PROTOCOL_VERSION, Q_buildnum() );
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Q_buildcommit(), Q_buildos(), Q_buildarch(), PROTOCOL_VERSION, Q_buildnum() );
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Cvar_FullSet( "sv_version", versionString, FCVAR_READ_ONLY );
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Cvar_FullSet( "sv_version", versionString, FCVAR_READ_ONLY );
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