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platform: introduce common header for platform-dependent functions. To keep clean code and engine platform-agnostic, now including headers from platform folder, except this one, is strictly prohibited.
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engine/platform/platform.h
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71
engine/platform/platform.h
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/*
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platform.h - common platform-dependent function defines
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Copyright (C) 2018 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#pragma once
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#ifndef PLATFORM_H
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#define PLATFORM_H
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/*
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==============================================================================
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MOBILE API
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==============================================================================
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*/
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void Platform_Vibrate( float life, char flags );
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/*
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==============================================================================
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INPUT
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==============================================================================
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*/
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// Gamepad support
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int Platform_JoyInit( int numjoy ); // returns number of connected gamepads, negative if error
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// Text input
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void Platform_EnableTextInput( qboolean enable );
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// System events
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void Platform_RunEvents( void );
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/*
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==============================================================================
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WINDOW MANAGEMENT
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==============================================================================
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*/
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typedef enum
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{
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rserr_ok,
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rserr_invalid_fullscreen,
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rserr_invalid_mode,
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rserr_unknown
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} rserr_t;
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typedef struct vidmode_s vidmode_t;
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// Window
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qboolean R_Init_Video( void );
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void R_Free_Video( void );
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qboolean VID_SetMode( void );
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rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen );
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int R_MaxVideoModes();
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vidmode_t*R_GetVideoMode( int num );
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void* GL_GetProcAddress( const char *name ); // RenderAPI requirement
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#endif // PLATFORM_H
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