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ref_vk: use poolhandle_t
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@ -49,7 +49,7 @@ typedef struct vulkan_core_s {
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VkInstance instance;
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VkDebugUtilsMessengerEXT debug_messenger;
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byte *pool;
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poolhandle_t pool;
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// TODO store important capabilities that affect render code paths
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// (as rtx, dedicated gpu memory, bindless, etc) separately in a struct
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