ref_vk: use poolhandle_t

This commit is contained in:
Ivan Avdeev 2021-06-07 00:16:54 -07:00
parent 762a29c535
commit 266f407b40

View File

@ -49,7 +49,7 @@ typedef struct vulkan_core_s {
VkInstance instance;
VkDebugUtilsMessengerEXT debug_messenger;
byte *pool;
poolhandle_t pool;
// TODO store important capabilities that affect render code paths
// (as rtx, dedicated gpu memory, bindless, etc) separately in a struct