respect animated textures in ui_infotool
1. include correct current texture 2. print animation chain info relevant for #301
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7e90b07288
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@ -2,6 +2,7 @@
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#include "vk_common.h"
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#include "vk_math.h"
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#include "vk_textures.h"
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#include "vk_brush.h"
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#include "ref_params.h"
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#include "pm_movevars.h"
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@ -215,13 +216,27 @@ void XVK_CameraDebugPrintCenterEntity( void ) {
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if (surf && ent && ent->model && ent->model->surfaces) {
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const int surface_index = surf - ent->model->surfaces;
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const int tex_id = surf->texinfo->texture->gl_texturenum;
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const texture_t *current_tex = R_TextureAnimation(ent, surf, NULL);
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const int tex_id = current_tex->gl_texturenum;
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const vk_texture_t* const texture = findTexture( tex_id );
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const texture_t *tex = surf->texinfo->texture;
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p += Q_snprintf(p, end - p,
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"surface index: %d; texture: %s\n",
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surface_index, texture ? texture->name : "NONE"
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"surface index: %d; texture: %s(%d)\n",
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surface_index, texture ? texture->name : "NONE", tex_id
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);
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if (tex->anim_total > 0 && tex->anim_next) {
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tex = tex->anim_next;
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p += Q_snprintf(p, end - p,
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"anim textures chain (%d):\n", tex->anim_total);
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for (int i = 0; i < tex->anim_total && tex; ++i) {
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const vk_texture_t *vkt = findTexture(tex->gl_texturenum);
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p += Q_snprintf(p, end - p,
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"%d: %s(%d)%s\n", i, vkt ? vkt->name : "NONE", tex->gl_texturenum, tex == current_tex ? " <-" : " ");
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tex = tex->anim_next;
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}
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}
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}
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gEngine.CL_CenterPrint(buf, 0.5f);
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}
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@ -280,7 +280,7 @@ R_TextureAnimation
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Returns the proper texture for a given time and surface
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===============
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*/
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static const texture_t *R_TextureAnimation( const cl_entity_t *ent, const msurface_t *s, const struct texture_s *base_override )
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const texture_t *R_TextureAnimation( const cl_entity_t *ent, const msurface_t *s, const struct texture_s *base_override )
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{
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const texture_t *base = base_override ? base_override : s->texinfo->texture;
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int count, reletive;
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@ -21,3 +21,5 @@ void VK_BrushModelDestroy( struct model_s *mod );
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void VK_BrushModelDraw( const struct cl_entity_s *ent, int render_mode );
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void VK_BrushStatsClear( void );
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const texture_t *R_TextureAnimation( const cl_entity_t *ent, const msurface_t *s, const struct texture_s *base_override );
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