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https://github.com/w23/xash3d-fwgs
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filesystem: add caseinsensitive emulation test
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c454e37064
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122
filesystem/tests/caseinsensitive.c
Normal file
122
filesystem/tests/caseinsensitive.c
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@ -0,0 +1,122 @@
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#include "port.h"
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#include "build.h"
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "filesystem.h"
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#if XASH_POSIX
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#include <dlfcn.h>
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#define LoadLibrary( x ) dlopen( x, RTLD_NOW )
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#define GetProcAddress( x, y ) dlsym( x, y )
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#define FreeLibrary( x ) dlclose( x )
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#elif XASH_WIN32
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#include <windows.h>
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#endif
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void *g_hModule;
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FSAPI g_pfnGetFSAPI;
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fs_api_t g_fs;
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fs_globals_t *g_nullglobals;
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static qboolean LoadFilesystem( void )
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{
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g_hModule = LoadLibrary( "filesystem_stdio." OS_LIB_EXT );
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if( !g_hModule )
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return false;
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g_pfnGetFSAPI = (void*)GetProcAddress( g_hModule, GET_FS_API );
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if( !g_pfnGetFSAPI )
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return false;
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if( !g_pfnGetFSAPI( FS_API_VERSION, &g_fs, &g_nullglobals, NULL ))
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return false;
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return true;
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}
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static qboolean CheckFileContents( const char *path, const void *buf, fs_offset_t size )
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{
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fs_offset_t len;
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byte *data;
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data = g_fs.LoadFile( path, &len, true );
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if( !data )
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{
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printf( "LoadFile fail\n" );
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return false;
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}
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if( len != size )
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{
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printf( "LoadFile sizeof fail\n" );
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free( data );
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return false;
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}
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if( memcmp( data, buf, size ))
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{
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printf( "LoadFile magic fail\n" );
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free( data );
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return false;
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}
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free( data );
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return true;
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}
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static qboolean TestCaseinsensitive( void )
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{
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file_t *f1;
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FILE *f2;
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int magic = rand();
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// create game dir for us
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g_fs.AddGameDirectory( "./", FS_GAMEDIR_PATH );
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// create some files first and write data
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f1 = g_fs.Open( "FOO/Bar.bin", "wb", true );
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g_fs.Write( f1, &magic, sizeof( magic ));
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g_fs.Close( f1 );
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// try to search it with different file name
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if( !g_fs.FileExists( "fOO/baR.bin", true ))
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{
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printf( "FileExists fail\n" );
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return false;
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}
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// create a file directly, to check if cache can re-read
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f2 = fopen( "FOO/Baz.bin", "wb" );
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fwrite( &magic, sizeof( magic ), 1, f2 );
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fclose( f2 );
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// try to open first file back but with different file name case
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if( !CheckFileContents( "foo/bar.BIN", &magic, sizeof( magic )))
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return false;
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// try to open second file that we created directly
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if( !CheckFileContents( "Foo/BaZ.Bin", &magic, sizeof( magic )))
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return false;
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g_fs.Delete( "foo/Baz.biN" );
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g_fs.Delete( "foo/bar.bin" );
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g_fs.Delete( "Foo" );
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return true;
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}
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int main( void )
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{
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if( !LoadFilesystem() )
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return EXIT_FAILURE;
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srand( time( NULL ));
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if( !TestCaseinsensitive())
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return EXIT_FAILURE;
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printf( "success\n" );
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return EXIT_SUCCESS;
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}
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@ -1,7 +1,12 @@
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#!/usr/bin/env python
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from waflib.Tools import waf_unit_test
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def options(opt):
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pass
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grp = opt.add_option_group('filesystem_stdio options')
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grp.add_option('--enable-fs-tests', action='store_true', dest = 'FS_TESTS', default = False,
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help = 'enable filesystem_stdio tests')
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def configure(conf):
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nortti = {
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@ -10,6 +15,8 @@ def configure(conf):
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}
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conf.env.append_unique('CXXFLAGS', conf.get_flags_by_compiler(nortti, conf.env.COMPILER_CC))
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conf.env.FS_TESTS = conf.options.FS_TESTS
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if conf.env.DEST_OS != 'android':
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if conf.env.cxxshlib_PATTERN.startswith('lib'):
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conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
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@ -22,3 +29,16 @@ def build(bld):
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use = 'filesystem_includes public',
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install_path = bld.env.LIBDIR,
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subsystem = bld.env.MSVC_SUBSYSTEM)
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if bld.env.FS_TESTS:
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# build in same module, so dynamic linking will work
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# for now (until we turn libpublic to shared module lol)
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bld.program(features = 'test',
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source = 'tests/caseinsensitive.c',
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target = 'test_caseinsensitive',
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use = 'filesystem_includes public DL',
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rpath = '$ORIGIN',
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subsystem = bld.env.CONSOLE_SUBSYSTEM,
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install_path = None)
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bld.add_post_fun(waf_unit_test.summary)
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bld.add_post_fun(waf_unit_test.set_exit_code)
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