engine: support legacy net protocol in demos

This commit is contained in:
Alibek Omarov 2021-06-08 01:04:18 +03:00
parent c50f73b892
commit 32e96bdad1

View File

@ -371,7 +371,7 @@ void CL_WriteDemoHeader( const char *name )
demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = PROTOCOL_VERSION;
demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION;
demo.header.host_fps = bound( MIN_FPS, host_maxfps->value, MAX_FPS );
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
@ -1199,7 +1199,9 @@ int GAME_EXPORT CL_GetDemoComment( const char *demoname, char *comment )
return false;
}
if( demohdr.net_protocol != PROTOCOL_VERSION || demohdr.dem_protocol != DEMO_PROTOCOL )
if(( demohdr.net_protocol != PROTOCOL_VERSION &&
demohdr.net_protocol != PROTOCOL_LEGACY_VERSION ) ||
demohdr.dem_protocol != DEMO_PROTOCOL )
{
FS_Close( demfile );
Q_strncpy( comment, "<invalid protocol>", MAX_STRING );
@ -1381,7 +1383,7 @@ void CL_Record_f( void )
// open the demo file
Q_sprintf( demopath, "%s.dem", demoname );
// make sure what old demo is removed
// make sure that old demo is removed
if( FS_FileExists( demopath, false ))
FS_Delete( demopath );
@ -1476,13 +1478,17 @@ void CL_PlayDemo_f( void )
return;
}
if( demo.header.net_protocol != PROTOCOL_VERSION || demo.header.dem_protocol != DEMO_PROTOCOL )
if( demo.header.dem_protocol != DEMO_PROTOCOL )
{
if( demo.header.dem_protocol != DEMO_PROTOCOL )
Con_Printf( S_ERROR "playdemo: demo protocol outdated (%i should be %i)\n", demo.header.dem_protocol, DEMO_PROTOCOL );
Con_Printf( S_ERROR "playdemo: demo protocol outdated (%i should be %i)\n", demo.header.dem_protocol, DEMO_PROTOCOL );
CL_DemoAborted();
return;
}
if( demo.header.net_protocol != PROTOCOL_VERSION )
Con_Printf( S_ERROR "playdemo: net protocol outdated (%i should be %i)\n", demo.header.net_protocol, PROTOCOL_VERSION );
if( demo.header.net_protocol != PROTOCOL_VERSION &&
demo.header.net_protocol != PROTOCOL_LEGACY_VERSION )
{
Con_Printf( S_ERROR "playdemo: net protocol outdated (%i should be %i)\n", demo.header.net_protocol, PROTOCOL_VERSION );
CL_DemoAborted();
return;
}
@ -1515,6 +1521,7 @@ void CL_PlayDemo_f( void )
// g-cont. is this need?
Q_strncpy( cls.servername, demoname, sizeof( cls.servername ));
cls.legacymode = demo.header.net_protocol == PROTOCOL_LEGACY_VERSION;
// begin a playback demo
}