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https://github.com/w23/xash3d-fwgs
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vk: remove geometry print stats func
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118bdd9985
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@ -75,11 +75,6 @@ void R_GeometryBuffer_MapClear( void ) {
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R_DEBuffer_Init(&g_geom.alloc, GEOMETRY_BUFFER_STATIC_SIZE, GEOMETRY_BUFFER_DYNAMIC_SIZE);
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R_DEBuffer_Init(&g_geom.alloc, GEOMETRY_BUFFER_STATIC_SIZE, GEOMETRY_BUFFER_DYNAMIC_SIZE);
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}
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}
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void XVK_RenderBufferPrintStats( void ) {
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// TODO get alignment holes size
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// gEngine.Con_Reportf("Buffer usage: %uKiB of (%uKiB)\n", g_geom.alloc..head / 1024, g_geom.static_ring.size / 1024);
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}
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qboolean R_GeometryBuffer_Init(void) {
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qboolean R_GeometryBuffer_Init(void) {
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// TODO device memory and friends (e.g. handle mobile memory ...)
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// TODO device memory and friends (e.g. handle mobile memory ...)
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@ -53,8 +53,6 @@ void R_GeometryBufferUnlock( const r_geometry_buffer_lock_t *lock );
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void R_GeometryBuffer_MapClear( void ); // Free the entire buffer for a new map
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void R_GeometryBuffer_MapClear( void ); // Free the entire buffer for a new map
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void R_GeometryBufferPrintStats( void );
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qboolean R_GeometryBuffer_Init(void);
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qboolean R_GeometryBuffer_Init(void);
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void R_GeometryBuffer_Shutdown(void);
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void R_GeometryBuffer_Shutdown(void);
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@ -234,7 +234,6 @@ void R_NewMap( void ) {
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// TODO should we do something like VK_BrushEndLoad?
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// TODO should we do something like VK_BrushEndLoad?
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VK_UploadLightmap();
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VK_UploadLightmap();
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XVK_RenderBufferPrintStats();
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if (vk_core.rtx)
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if (vk_core.rtx)
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VK_RayMapLoadEnd();
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VK_RayMapLoadEnd();
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}
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}
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