engine: client: cl_tent: fixed incorrect players spray textures update

This commit is contained in:
SNMetamorph 2022-11-26 21:52:46 +04:00 committed by Alibek Omarov
parent 084fac3606
commit 3ab749cc2e

View File

@ -2928,10 +2928,14 @@ void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos
{
if( !pCust->nUserData1 )
{
qboolean updateSprayTexture;
int sprayTextureIndex;
const char *decalname = va( "player%dlogo%d", playernum, customIndex );
updateSprayTexture = ref.dllFuncs.GL_FindTexture( decalname ) != 0;
pCust->nUserData1 = ref.dllFuncs.GL_LoadTextureFromBuffer( decalname, pCust->pInfo, TF_DECAL, updateSprayTexture );
sprayTextureIndex = ref.dllFuncs.GL_FindTexture( decalname );
if( sprayTextureIndex != 0 )
{
ref.dllFuncs.GL_FreeTexture( sprayTextureIndex );
}
pCust->nUserData1 = GL_LoadTextureInternal( decalname, pCust->pInfo, TF_DECAL );
}
textureIndex = pCust->nUserData1;
}