rtx: skybox srgb workaround for #230
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@ -96,7 +96,7 @@ void main() {
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payload.transmissiveness = 0.;
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payload.normal = vec3(0.);
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payload.geometry_normal = vec3(0.);
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payload.emissive = texture(skybox, gl_WorldRayDirectionEXT).rgb;
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payload.emissive = pow(texture(skybox, gl_WorldRayDirectionEXT).rgb, vec3(2.2)); // Why?! See #230
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payload.kusok_index = -1;
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payload.roughness = 0.;
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payload.metalness = 0.;
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