vk: sprite: fix fading

Fixes #441
This commit is contained in:
Ivan Avdeev 2023-09-14 11:58:32 -04:00
parent 5767ddb30c
commit 40a79d7280
1 changed files with 1 additions and 1 deletions

View File

@ -757,7 +757,7 @@ static qboolean spriteIsOccluded( const cl_entity_t *e, vec3_t origin, float *ps
if( v[1] < g_camera.viewport[1] || v[1] > g_camera.viewport[1] + g_camera.viewport[3] )
return true; // do scissor
*blend = R_SpriteGlowBlend( origin, e->curstate.rendermode, e->curstate.renderfx, pscale );
*blend *= R_SpriteGlowBlend( origin, e->curstate.rendermode, e->curstate.renderfx, pscale );
if( *blend <= 0.01f )
return true; // faded