vk: brush: do not try to invert water height when underwater
Not sure that we need it.
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5c3be09161
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@ -1,3 +1,12 @@
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# 2023-11-09 E327
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- [x] update animated textures is now super slow: some static map surfaces have alternate anims (e.g. light post on c2a5)
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- [ ] woditschka
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- [ ] height not switching to negative underwater
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- not even sure we need it?
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- [ ] do not draw water sides when not requested.
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- [ ] potentially collinear planes vs ray tracing #264
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# 2023-11-07 E326
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- [x] list supported arguments for `rt_debug_display_only` cvar
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- [x] make vk_debug_log a command
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@ -5,12 +14,6 @@
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- [x] patch texture coordinates by matrices
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- [x] add `_xvk_tex_rotate`
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- [x] ASSERT in c2a5 -- skybox sentinel
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- [ ] woditschka
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- [ ] height not switching to negative underwater
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- not even sure we need it?
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- [ ] do not draw water sides when not requested.
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- [ ] potentially collinear planes vs ray tracing #264
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- [ ] update animated textures is now super slow: some static map surfaces have alternate anims (e.g. light post on c2a5)
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# 2023-11-06 E325
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- [x] fix material asserts and inherit
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@ -162,7 +162,7 @@ static void addWarpVertIndCounts(const msurface_t *warp, int *num_vertices, int
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typedef struct {
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float prev_time;
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float scale;
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float wave_height;
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const msurface_t *warp;
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qboolean reverse;
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@ -183,13 +183,6 @@ static void brushComputeWaterPolys( compute_water_polys_t args ) {
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ASSERT(args.warp->polys);
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// set the current waveheight
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// FIXME VK if( warp->polys->verts[0][2] >= RI.vieworg[2] )
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// waveHeight = -ent->curstate.scale;
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// else
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// waveHeight = ent->curstate.scale;
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const float scale = args.scale;
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// reset fog color for nonlightmapped water
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// FIXME VK GL_ResetFogColor();
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@ -207,15 +200,15 @@ static void brushComputeWaterPolys( compute_water_polys_t args ) {
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for( int i = 0; i < p->numverts; i++ )
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{
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float nv, prev_nv;
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if( scale )
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if( args.wave_height )
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{
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nv = r_turbsin[(int)(time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
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nv = (r_turbsin[(int)(v[0] * 5.0f + time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
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nv = nv * scale + v[2];
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nv = nv * args.wave_height + v[2];
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prev_nv = r_turbsin[(int)(args.prev_time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
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prev_nv = (r_turbsin[(int)(v[0] * 5.0f + args.prev_time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + prev_nv;
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prev_nv = prev_nv * scale + v[2];
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prev_nv = prev_nv * args.wave_height + v[2];
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}
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else
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prev_nv = nv = v[2];
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@ -371,6 +364,8 @@ static void brushDrawWaterSurfaces( const cl_entity_t *ent, const vec4_t color,
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static void fillWaterSurfaces( const cl_entity_t *ent, vk_brush_model_t *bmodel, vk_render_geometry_t *geometries ) {
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ASSERT(bmodel->water.surfaces_count > 0);
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const float wave_height = (!ent) ? 0.f : ent->curstate.scale;
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const r_geometry_range_lock_t geom_lock = R_GeometryRangeLock(&bmodel->water.geometry);
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int vertices_offset = 0;
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@ -382,15 +377,10 @@ static void fillWaterSurfaces( const cl_entity_t *ent, vk_brush_model_t *bmodel,
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/* if( warp->plane->type != PLANE_Z && !FBitSet( ent->curstate.effects, EF_WATERSIDES )) */
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/* continue; */
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const float scale = (!ent) ? 0.f :
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( warp->polys->verts[0][2] >= g_camera.vieworg[2] )
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? -ent->curstate.scale
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: ent->curstate.scale;
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int vertices = 0, indices = 0;
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brushComputeWaterPolys((compute_water_polys_t){
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.prev_time = bmodel->prev_time,
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.scale = scale,
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.wave_height = wave_height,
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.reverse = false, // ??? is it ever true?
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.warp = warp,
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