update todo
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# Next
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- [ ] rtx: build acceleration structures in a single queue/cmdbuf
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- [ ] studio models: fix lighting: should have white texture instead of lightmap OR we could write nearest surface lightmap coords to fake light
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- [ ] rtx: better memory handling
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- [ ] robust tracking of memory hierarchies: global/static, map, frame
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Split into 2 buffers:
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struct LightCluster { uint16 offset, length; }
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uint8_t data[];
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- [ ] rtx: ray tracing pipeline
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- [ ] rtx: alpha test/blending
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- [ ] rtx: coalesce all these buffers
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- [ ] crash in PM_RecursiveHullCheck
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# Planned
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- [ ] studio models: pre-compute buffer sizes and allocate them at once
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@ -245,3 +246,9 @@
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# 2021-05-24, E98
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- [x] rtx: simplify AS tracking
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## 2021-05-26, E99
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- [x] rtx: fix device lost after map load
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## 2021-05-28, E100
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- [x] rtx: build acceleration structures in a single queue/cmdbuf
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