update todo

This commit is contained in:
Ivan 'provod' Avdeev 2021-05-28 10:27:16 -07:00
parent eaaadf024e
commit 43175ae003
1 changed files with 8 additions and 1 deletions

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@ -1,5 +1,4 @@
# Next
- [ ] rtx: build acceleration structures in a single queue/cmdbuf
- [ ] studio models: fix lighting: should have white texture instead of lightmap OR we could write nearest surface lightmap coords to fake light
- [ ] rtx: better memory handling
- [ ] robust tracking of memory hierarchies: global/static, map, frame
@ -20,8 +19,10 @@
Split into 2 buffers:
struct LightCluster { uint16 offset, length; }
uint8_t data[];
- [ ] rtx: ray tracing pipeline
- [ ] rtx: alpha test/blending
- [ ] rtx: coalesce all these buffers
- [ ] crash in PM_RecursiveHullCheck
# Planned
- [ ] studio models: pre-compute buffer sizes and allocate them at once
@ -245,3 +246,9 @@
# 2021-05-24, E98
- [x] rtx: simplify AS tracking
## 2021-05-26, E99
- [x] rtx: fix device lost after map load
## 2021-05-28, E100
- [x] rtx: build acceleration structures in a single queue/cmdbuf