engine: fix extra zeros in %0

This commit is contained in:
Alibek Omarov 2019-12-23 06:29:20 +03:00
parent 6a8cd7090a
commit 4a56dfcd00
3 changed files with 4 additions and 4 deletions

View File

@ -153,7 +153,7 @@ qboolean CL_ScreenshotGetName( int lastnum, char *filename )
return false;
}
Q_sprintf( filename, "scrshots/%s_shot%0004d.png", clgame.mapname, lastnum );
Q_sprintf( filename, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum );
return true;
}
@ -172,7 +172,7 @@ qboolean CL_SnapshotGetName( int lastnum, char *filename )
return false;
}
Q_sprintf( filename, "../%s_%0004d.png", clgame.mapname, lastnum );
Q_sprintf( filename, "../%s_%04d.png", clgame.mapname, lastnum );
return true;
}

View File

@ -1311,7 +1311,7 @@ static void CL_DemoGetName( int lastnum, char *filename )
return;
}
Q_sprintf( filename, "demo%0004d", lastnum );
Q_sprintf( filename, "demo%04d", lastnum );
}
/*

View File

@ -2090,7 +2090,7 @@ void SV_SaveGame( const char *pName )
// scan for a free filename
for( n = 0; n < 1000; n++ )
{
Q_snprintf( savename, sizeof( savename ), "save%003d", n );
Q_snprintf( savename, sizeof( savename ), "save%03d", n );
if( !FS_FileExists( va( "%s%s.sav", DEFAULT_SAVE_DIRECTORY, savename ), true ))
break;