engine: console: do not draw console and do not draw notify in timedemo
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@ -1983,7 +1983,7 @@ void Con_DrawConsole( void )
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if( cls.state == ca_connecting || cls.state == ca_connected )
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{
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if( !cl_allow_levelshots.value )
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if( !cl_allow_levelshots.value && !cls.timedemo )
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{
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if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
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con.vislines = con.showlines = 0;
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@ -1993,7 +1993,7 @@ void Con_DrawConsole( void )
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{
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con.showlines = 0;
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if( host_developer.value >= DEV_EXTENDED )
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if( host_developer.value >= DEV_EXTENDED && !cls.timedemo )
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Con_DrawNotify(); // draw notify lines
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}
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}
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@ -2025,7 +2025,7 @@ void Con_DrawConsole( void )
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{
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if( con.vislines )
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Con_DrawSolidConsole( con.vislines );
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else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ))
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else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ) && !cls.timedemo )
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Con_DrawNotify(); // draw notify lines
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}
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break;
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