mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-14 13:10:09 +01:00
engine: common: mod_bmodel: apply code style fixes to match existing code, for consistency
This commit is contained in:
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@ -25,7 +25,7 @@ GNU General Public License for more details.
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#include "server.h" // LUMP_ error codes
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#include "ref_common.h"
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#define MIPTEX_CUSTOM_PALETTE_SIZE_BYTES 770
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#define MIPTEX_CUSTOM_PALETTE_SIZE_BYTES ( sizeof( int16_t ) + 768 )
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typedef struct wadlist_s
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{
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@ -218,114 +218,97 @@ static mlumpinfo_t extlumps[EXTRA_LUMPS] =
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===============================================================================
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*/
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static mip_t* Mod_GetMipTexForTexture( dbspmodel_t* bmod, int textureIndex )
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static mip_t *Mod_GetMipTexForTexture( dbspmodel_t *bmod, int i )
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{
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if( textureIndex < 0 ||
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textureIndex >= bmod->textures->nummiptex ||
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bmod->textures->dataofs[textureIndex] == -1 )
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{
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if( i < 0 || i >= bmod->textures->nummiptex )
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return NULL;
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}
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return (mip_t*)((byte*)bmod->textures + bmod->textures->dataofs[textureIndex]);
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if( bmod->textures->dataofs[i] == -1 )
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return NULL;
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return (mip_t *)((byte *)bmod->textures + bmod->textures->dataofs[i] );
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}
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// Returns index of WAD that texture was found in, or -1 if not found.
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static int Mod_FindTextureInWadList(
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wadlist_t* list,
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const char* textureName,
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char* foundPathBuffer,
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size_t foundPathBufferLength )
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static int Mod_FindTextureInWadList( wadlist_t *list, const char *name, char *dst, size_t size )
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{
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char pathInWad[MAX_VA_STRING];
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int wadIndex;
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int i;
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if( !list || !textureName || !(*textureName) )
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{
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if( !list || !COM_CheckString( name ))
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return -1;
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}
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// check wads in reverse order
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for( wadIndex = list->count - 1; wadIndex >= 0; --wadIndex )
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for( i = list->count - 1; i >= 0; i-- )
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{
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Q_snprintf( pathInWad, sizeof(pathInWad), "%s.wad/%s.mip", list->wadnames[wadIndex], textureName );
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char path[MAX_VA_STRING];
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if( FS_FileExists( pathInWad, false ) )
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Q_snprintf( path, sizeof( path ), "%s.wad/%s.mip", list->wadnames[i], name );
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if( FS_FileExists( path, false ))
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{
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if( foundPathBuffer && foundPathBufferLength > 0 )
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{
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Q_strncpy( foundPathBuffer, pathInWad, foundPathBufferLength );
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}
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if( dst && size > 0 )
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Q_strncpy( dst, path, size );
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return wadIndex;
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return i;
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}
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}
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return -1;
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}
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static size_t Mod_CalculateMipTexSize( mip_t* mipTex, qboolean customPalette )
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static fs_offset_t Mod_CalculateMipTexSize( mip_t *mt, qboolean palette )
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{
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if( !mipTex )
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{
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if( !mt )
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return 0;
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}
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return sizeof(*mipTex) +
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(( mipTex->width * mipTex->height * 85) >> 6) +
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(customPalette ? MIPTEX_CUSTOM_PALETTE_SIZE_BYTES : 0);
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return sizeof( *mt ) + (( mt->width * mt->height * 85 ) >> 6 ) +
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( palette ? MIPTEX_CUSTOM_PALETTE_SIZE_BYTES : 0 );
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}
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static qboolean Mod_CalcMipTexUsesCustomPalette( dbspmodel_t* bmod, int textureIndex )
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static qboolean Mod_CalcMipTexUsesCustomPalette( dbspmodel_t *bmod, int textureIndex )
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{
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int size = 0;
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int nextTextureIndex = 0;
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mip_t* mipTex = NULL;
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mip_t *mipTex;
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fs_offset_t size, remainingBytes;
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mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
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if( !mipTex || mipTex->offsets[0] <= 0 )
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{
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return false;
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}
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// Calculate the size assuming we are not using a custom palette.
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size = (int)Mod_CalculateMipTexSize( mipTex, false );
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size = Mod_CalculateMipTexSize( mipTex, false );
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// Compute next data offset to determine allocated miptex space
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for( nextTextureIndex = textureIndex + 1; nextTextureIndex < loadmodel->numtextures; ++nextTextureIndex )
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for( nextTextureIndex = textureIndex + 1; nextTextureIndex < loadmodel->numtextures; nextTextureIndex++ )
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{
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int nextOffset = bmod->textures->dataofs[nextTextureIndex];
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if( nextOffset != -1 )
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{
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int remainingBytes = nextOffset - (bmod->textures->dataofs[textureIndex] + size);
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remainingBytes = nextOffset - ( bmod->textures->dataofs[textureIndex] + size );
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return remainingBytes >= MIPTEX_CUSTOM_PALETTE_SIZE_BYTES;
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}
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}
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// There was no other miptex after this one.
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// See if there is enough space between the end and our offset.
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return bmod->texdatasize - (bmod->textures->dataofs[textureIndex] + size) >= MIPTEX_CUSTOM_PALETTE_SIZE_BYTES;
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remainingBytes = bmod->texdatasize - ( bmod->textures->dataofs[textureIndex] + size );
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return remainingBytes >= MIPTEX_CUSTOM_PALETTE_SIZE_BYTES;
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}
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static qboolean Mod_NameImpliesTextureIsAnimated( texture_t* tex )
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static qboolean Mod_NameImpliesTextureIsAnimated( texture_t *tex )
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{
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if( !tex )
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{
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return false;
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}
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// Not an animated texture name
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if( tex->name[0] != '-' && tex->name[0] != '+' )
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{
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// Not an animated texture name
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return false;
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}
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// Name implies texture is animated - check second character is valid.
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if( !(tex->name[1] >= '0' && tex->name[1] <= '9') &&
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!(tex->name[1] >= 'a' && tex->name[1] <= 'j') )
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if( !( tex->name[1] >= '0' && tex->name[1] <= '9' ) &&
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!( tex->name[1] >= 'a' && tex->name[1] <= 'j' ))
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{
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Con_Printf( S_ERROR "Mod_NameImpliesTextureIsAnimated: animating texture \"%s\" has invalid name\n", tex->name );
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return false;
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@ -334,23 +317,23 @@ static qboolean Mod_NameImpliesTextureIsAnimated( texture_t* tex )
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return true;
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}
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static void Mod_CreateDefaultTexture(texture_t** texture)
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static void Mod_CreateDefaultTexture( texture_t **texture )
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{
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texture_t *tex;
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// Pointer must be valid, and value pointed to must be null.
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if( !texture || *texture != NULL )
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{
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return;
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}
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*texture = Mem_Calloc( loadmodel->mempool, sizeof(texture_t) );
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Q_strncpy( (*texture)->name, REF_DEFAULT_TEXTURE, sizeof((*texture)->name) );
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*texture = tex = Mem_Calloc( loadmodel->mempool, sizeof( *tex ));
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Q_strncpy( tex->name, REF_DEFAULT_TEXTURE, sizeof( tex->name ));
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#if !XASH_DEDICATED
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if( !Host_IsDedicated() )
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if( !Host_IsDedicated( ))
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{
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(*texture)->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE );
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(*texture)->width = 16;
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(*texture)->height = 16;
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tex->gl_texturenum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE );
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tex->width = 16;
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tex->height = 16;
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}
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#endif // XASH_DEDICATED
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}
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@ -908,7 +891,7 @@ static void Mod_FindModelOrigin( const char *entities, const char *modelname, ve
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qboolean model_found;
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qboolean origin_found;
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if( !entities || !modelname || !*modelname )
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if( !entities || !COM_CheckString( modelname ))
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return;
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if( !origin || !VectorIsNull( origin ))
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@ -2029,39 +2012,35 @@ static void Mod_LoadMarkSurfaces( dbspmodel_t *bmod )
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}
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}
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static void Mod_LoadTextureData( dbspmodel_t* bmod, int textureIndex )
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static void Mod_LoadTextureData( dbspmodel_t *bmod, int textureIndex )
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{
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#if !XASH_DEDICATED
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texture_t* texture = NULL;
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mip_t* mipTex = NULL;
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texture_t *texture = NULL;
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mip_t *mipTex = NULL;
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qboolean usesCustomPalette = false;
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uint32_t txFlags = 0;
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if( Host_IsDedicated() )
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{
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// Don't load texture data on dedicated server, as there is no renderer.
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// Don't load texture data on dedicated server, as there is no renderer.
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// FIXME: for ENGINE_IMPROVED_LINETRACE we need to load textures on server too
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// but there is no facility for this yet
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if( Host_IsDedicated( ))
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return;
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}
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texture = loadmodel->textures[textureIndex];
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mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
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if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' )
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{
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SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
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}
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usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( bmod, textureIndex );
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// check for multi-layered sky texture (quake1 specific)
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if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && (mipTex->width / mipTex->height) == 2 )
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if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && ( mipTex->width / mipTex->height ) == 2 )
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{
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ref.dllFuncs.R_InitSkyClouds( mipTex, texture, usesCustomPalette ); // load quake sky
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if( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) && R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ) )
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{
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if( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) && R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ))
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SetBits( world.flags, FWORLD_SKYSPHERE );
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}
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// No texture to load in this case, so just exit.
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return;
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@ -2072,10 +2051,10 @@ static void Mod_LoadTextureData( dbspmodel_t* bmod, int textureIndex )
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// 2. Internal from map
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// Try WAD texture (force while r_wadtextures is 1)
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if( (r_wadtextures->value && bmod->wadlist.count > 0) || mipTex->offsets[0] <= 0 )
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if(( r_wadtextures->value && bmod->wadlist.count > 0 ) || mipTex->offsets[0] <= 0 )
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{
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char texpath[MAX_VA_STRING];
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int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof(texpath) );
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int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof( texpath ));
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if( wadIndex >= 0 )
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{
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@ -2090,8 +2069,8 @@ static void Mod_LoadTextureData( dbspmodel_t* bmod, int textureIndex )
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char texName[64];
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const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
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Q_snprintf( texName, sizeof(texName), "#%s:%s.mip", loadstat.name, mipTex->name );
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte*)mipTex, size, txFlags );
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Q_snprintf( texName, sizeof( texName ), "#%s:%s.mip", loadstat.name, mipTex->name );
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte *)mipTex, size, txFlags );
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}
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// If texture is completely missed:
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@ -2102,20 +2081,20 @@ static void Mod_LoadTextureData( dbspmodel_t* bmod, int textureIndex )
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}
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// Check for luma texture
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if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA ) )
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if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA ))
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{
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char texName[64];
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Q_snprintf( texName, sizeof(texName), "#%s:%s_luma.mip", loadstat.name, mipTex->name );
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Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex->name );
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if( mipTex->offsets[0] > 0 )
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{
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const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
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texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte*)mipTex, size, TF_MAKELUMA );
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texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte *)mipTex, size, TF_MAKELUMA );
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}
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else
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{
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char texpath[MAX_VA_STRING];
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int wadIndex = -1;
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int wadIndex;
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fs_offset_t srcSize = 0;
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byte* src = NULL;
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@ -2123,7 +2102,7 @@ static void Mod_LoadTextureData( dbspmodel_t* bmod, int textureIndex )
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// doesn't exist there. The original texture is already loaded, but cannot be modified.
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// Instead, load the original texture again and convert it to luma.
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wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, texture->name, texpath, sizeof(texpath) );
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wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, texture->name, texpath, sizeof( texpath ));
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if( wadIndex >= 0 )
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{
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@ -2135,23 +2114,19 @@ static void Mod_LoadTextureData( dbspmodel_t* bmod, int textureIndex )
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texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texName, src, srcSize, TF_MAKELUMA );
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if( src )
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{
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Mem_Free( src );
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}
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}
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}
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#endif // !XASH_DEDICATED
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}
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static void Mod_LoadTexture( dbspmodel_t* bmod, int textureIndex )
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static void Mod_LoadTexture( dbspmodel_t *bmod, int textureIndex )
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{
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texture_t* texture = NULL;
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mip_t* mipTex = NULL;
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texture_t *texture;
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mip_t *mipTex;
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if( textureIndex < 0 || textureIndex >= loadmodel->numtextures )
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{
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return;
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}
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mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
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@ -2164,16 +2139,14 @@ static void Mod_LoadTexture( dbspmodel_t* bmod, int textureIndex )
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}
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if( mipTex->name[0] == '\0' )
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{
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Q_snprintf( mipTex->name, sizeof(mipTex->name), "miptex_%i", textureIndex );
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}
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Q_snprintf( mipTex->name, sizeof( mipTex->name ), "miptex_%i", textureIndex );
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texture = (texture_t*)Mem_Calloc( loadmodel->mempool, sizeof(texture_t) );
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texture = (texture_t *)Mem_Calloc( loadmodel->mempool, sizeof( *texture ));
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loadmodel->textures[textureIndex] = texture;
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// Ensure texture name is lowercase.
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Q_strncpy( texture->name, mipTex->name, sizeof(texture->name) );
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Q_strnlwr( texture->name, texture->name, sizeof(texture->name) );
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Q_strncpy( texture->name, mipTex->name, sizeof( texture->name ));
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Q_strnlwr( texture->name, texture->name, sizeof( texture->name ));
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texture->width = mipTex->width;
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texture->height = mipTex->height;
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@ -2181,44 +2154,38 @@ static void Mod_LoadTexture( dbspmodel_t* bmod, int textureIndex )
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Mod_LoadTextureData( bmod, textureIndex );
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}
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static void Mod_LoadAllTextures( dbspmodel_t* bmod )
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static void Mod_LoadAllTextures( dbspmodel_t *bmod )
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{
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for( int index = 0; index < loadmodel->numtextures; ++index )
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{
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Mod_LoadTexture( bmod, index );
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}
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int i;
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for( i = 0; i < loadmodel->numtextures; i++ )
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Mod_LoadTexture( bmod, i );
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}
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static void Mod_SequenceAnimatedTexture( int baseTextureIndex )
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{
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texture_t* anims[10];
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texture_t* altanims[10];
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texture_t* baseTexture = NULL;
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texture_t *anims[10];
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texture_t *altanims[10];
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texture_t *baseTexture;
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int max = 0;
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int altmax = 0;
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int candidateIndex = 0;
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int candidateIndex;
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if( baseTextureIndex < 0 || baseTextureIndex >= loadmodel->numtextures )
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{
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return;
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}
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baseTexture = loadmodel->textures[baseTextureIndex];
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if( !Mod_NameImpliesTextureIsAnimated( baseTexture ) )
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{
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if( !Mod_NameImpliesTextureIsAnimated( baseTexture ))
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return;
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}
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// Already sequenced
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if( baseTexture->anim_next )
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{
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// Already sequenced
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return;
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}
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// find the number of frames in the animation
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memset( anims, 0, sizeof(anims) );
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memset( altanims, 0, sizeof(altanims) );
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memset( anims, 0, sizeof( anims ));
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memset( altanims, 0, sizeof( altanims ));
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if( baseTexture->name[1] >= '0' && baseTexture->name[1] <= '9' )
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{
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@ -2238,23 +2205,19 @@ static void Mod_SequenceAnimatedTexture( int baseTextureIndex )
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}
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// Now search the rest of the textures to find all other frames.
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for( candidateIndex = baseTextureIndex + 1; candidateIndex < loadmodel->numtextures; ++candidateIndex )
|
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for( candidateIndex = baseTextureIndex + 1; candidateIndex < loadmodel->numtextures; candidateIndex++ )
|
||||
{
|
||||
texture_t* altTexture = loadmodel->textures[candidateIndex];
|
||||
texture_t *altTexture = loadmodel->textures[candidateIndex];
|
||||
|
||||
if( !Mod_NameImpliesTextureIsAnimated( altTexture ) )
|
||||
{
|
||||
if( !Mod_NameImpliesTextureIsAnimated( altTexture ))
|
||||
continue;
|
||||
}
|
||||
|
||||
// This texture is animated, but is it part of the same group as
|
||||
// the original texture we encountered? Check that the rest of
|
||||
// the name matches the original (both will be valid for at least
|
||||
// string index 2).
|
||||
if( Q_strcmp( altTexture->name + 2, baseTexture->name + 2 ) != 0)
|
||||
{
|
||||
if( Q_strcmp( altTexture->name + 2, baseTexture->name + 2 ) != 0 )
|
||||
continue;
|
||||
}
|
||||
|
||||
if( altTexture->name[1] >= '0' && altTexture->name[1] <= '9' )
|
||||
{
|
||||
@ -2263,9 +2226,7 @@ static void Mod_SequenceAnimatedTexture( int baseTextureIndex )
|
||||
anims[frameIndex] = altTexture;
|
||||
|
||||
if( frameIndex >= max )
|
||||
{
|
||||
max = frameIndex + 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2274,16 +2235,14 @@ static void Mod_SequenceAnimatedTexture( int baseTextureIndex )
|
||||
altanims[frameIndex] = altTexture;
|
||||
|
||||
if( frameIndex >= altmax )
|
||||
{
|
||||
altmax = frameIndex + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Link all standard animated frames together.
|
||||
for( candidateIndex = 0; candidateIndex < max; ++candidateIndex )
|
||||
for( candidateIndex = 0; candidateIndex < max; candidateIndex++ )
|
||||
{
|
||||
texture_t* tex = anims[candidateIndex];
|
||||
texture_t *tex = anims[candidateIndex];
|
||||
|
||||
if( !tex )
|
||||
{
|
||||
@ -2297,19 +2256,17 @@ static void Mod_SequenceAnimatedTexture( int baseTextureIndex )
|
||||
|
||||
tex->anim_total = max * ANIM_CYCLE;
|
||||
tex->anim_min = candidateIndex * ANIM_CYCLE;
|
||||
tex->anim_max = (candidateIndex + 1) * ANIM_CYCLE;
|
||||
tex->anim_next = anims[(candidateIndex + 1) % max];
|
||||
tex->anim_max = ( candidateIndex + 1 ) * ANIM_CYCLE;
|
||||
tex->anim_next = anims[( candidateIndex + 1 ) % max];
|
||||
|
||||
if( altmax > 0 )
|
||||
{
|
||||
tex->alternate_anims = altanims[0];
|
||||
}
|
||||
}
|
||||
|
||||
// Link all alternate animated frames together.
|
||||
for( candidateIndex = 0; candidateIndex < altmax; ++candidateIndex )
|
||||
for( candidateIndex = 0; candidateIndex < altmax; candidateIndex++ )
|
||||
{
|
||||
texture_t* tex = altanims[candidateIndex];
|
||||
texture_t *tex = altanims[candidateIndex];
|
||||
|
||||
if( !tex )
|
||||
{
|
||||
@ -2323,22 +2280,20 @@ static void Mod_SequenceAnimatedTexture( int baseTextureIndex )
|
||||
|
||||
tex->anim_total = altmax * ANIM_CYCLE;
|
||||
tex->anim_min = candidateIndex * ANIM_CYCLE;
|
||||
tex->anim_max = (candidateIndex + 1) * ANIM_CYCLE;
|
||||
tex->anim_next = altanims[(candidateIndex + 1) % altmax];
|
||||
tex->anim_max = ( candidateIndex + 1 ) * ANIM_CYCLE;
|
||||
tex->anim_next = altanims[( candidateIndex + 1 ) % altmax];
|
||||
|
||||
if( max > 0 )
|
||||
{
|
||||
tex->alternate_anims = anims[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Mod_SequenceAllAnimatedTextures(void)
|
||||
static void Mod_SequenceAllAnimatedTextures( void )
|
||||
{
|
||||
for( int index = 0; index < loadmodel->numtextures; ++index )
|
||||
{
|
||||
Mod_SequenceAnimatedTexture( index );
|
||||
}
|
||||
int i;
|
||||
|
||||
for( i = 0; i < loadmodel->numtextures; i++ )
|
||||
Mod_SequenceAnimatedTexture( i );
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2346,16 +2301,16 @@ static void Mod_SequenceAllAnimatedTextures(void)
|
||||
Mod_LoadTextures
|
||||
=================
|
||||
*/
|
||||
static void Mod_LoadTextures( dbspmodel_t* bmod )
|
||||
static void Mod_LoadTextures( dbspmodel_t *bmod )
|
||||
{
|
||||
dmiptexlump_t* lump = NULL;
|
||||
dmiptexlump_t *lump;
|
||||
|
||||
#if !XASH_DEDICATED
|
||||
// release old sky layers first
|
||||
if( !Host_IsDedicated() && bmod->isworld )
|
||||
{
|
||||
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ) );
|
||||
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ) );
|
||||
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_ALPHASKY_TEXTURE ));
|
||||
ref.dllFuncs.GL_FreeTexture( R_GetBuiltinTexture( REF_SOLIDSKY_TEXTURE ));
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -2368,8 +2323,8 @@ static void Mod_LoadTextures( dbspmodel_t* bmod )
|
||||
return;
|
||||
}
|
||||
|
||||
loadmodel->textures = (texture_t**)Mem_Calloc( loadmodel->mempool, lump->nummiptex * sizeof(texture_t*) );
|
||||
loadmodel->numtextures = loadmodel->textures ? lump->nummiptex : 0;
|
||||
loadmodel->textures = (texture_t **)Mem_Calloc( loadmodel->mempool, lump->nummiptex * sizeof( texture_t * ));
|
||||
loadmodel->numtextures = lump->nummiptex;
|
||||
|
||||
Mod_LoadAllTextures( bmod );
|
||||
Mod_SequenceAllAnimatedTextures();
|
||||
|
Loading…
Reference in New Issue
Block a user