Remove requirement -vkdebug for some console cmds
vk_rtx_reload vk_rtx_reload_rad vk_rtx_freeze
This commit is contained in:
parent
431cd79072
commit
564359ffe2
|
@ -1308,11 +1308,9 @@ qboolean VK_RayInit( void )
|
|||
#undef CREATE_GBUFFER_IMAGE
|
||||
}
|
||||
|
||||
if (vk_core.debug) {
|
||||
gEngine.Cmd_AddCommand("vk_rtx_reload", reloadPipeline, "Reload RTX shader");
|
||||
gEngine.Cmd_AddCommand("vk_rtx_reload_rad", reloadLighting, "Reload RAD files for static lights");
|
||||
gEngine.Cmd_AddCommand("vk_rtx_freeze", freezeModels, "Freeze models, do not update/add/delete models from to-draw list");
|
||||
}
|
||||
gEngine.Cmd_AddCommand("vk_rtx_reload", reloadPipeline, "Reload RTX shader");
|
||||
gEngine.Cmd_AddCommand("vk_rtx_reload_rad", reloadLighting, "Reload RAD files for static lights");
|
||||
gEngine.Cmd_AddCommand("vk_rtx_freeze", freezeModels, "Freeze models, do not update/add/delete models from to-draw list");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue