engine: common: custom: use IL_LOAD_PLAYER_DECAL flag when loading custom player decals

This commit is contained in:
Alibek Omarov 2022-12-05 04:56:07 +03:00
parent 21c898d796
commit 5c2c02c317
1 changed files with 2 additions and 0 deletions

View File

@ -26,6 +26,8 @@ static rgbdata_t *CustomDecal_LoadImage( const char *path, void *raw, int size )
testname = "#logo.png";
else testname = "#logo.bmp";
Image_SetForceFlags( IL_LOAD_PLAYER_DECAL );
return FS_LoadImage( testname, raw, size );
}