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https://github.com/w23/xash3d-fwgs
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Merge branch 'half-assed-windows-amd64-fix' into vulkan
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commit
5e3f1e52d6
18
wscript
18
wscript
@ -105,16 +105,30 @@ def configure(conf):
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if conf.options.IGNORE_PROJECTS:
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conf.env.IGNORE_PROJECTS = conf.options.IGNORE_PROJECTS.split(',')
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# Force XP compability, all build targets should add
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# subsystem=bld.env.MSVC_SUBSYSTEM
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# TODO: wrapper around bld.stlib, bld.shlib and so on?
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conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
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conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC
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conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
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if sys.platform == 'win32':
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conf.load('msvc msvc_pdb msdev msvs')
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# FIXME windows64
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# On Windows with option -8 (and this MSVC_TARGETS being set to x64)
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# conf.env.DEST_CPU will be set to value 'amd64', which is totally unexpected
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# by the rest of xash3d-fwgs/waf build system. I have no idea what is the
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# correct fix for this. As a workaround we'd want to set to 'x86_64' (the
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# expected value) here, but the next `conf.load` line calls into msvc again
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# and rewrited the value a couple of times.
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# Send help.
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conf.load('xshlib subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic')
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# FIXME windows64
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# NOW we can rewrite the DEST_CPU value...
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if sys.platform == 'win32' and conf.env.DEST_CPU == 'amd64':
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conf.env.DEST_CPU = 'x86_64'
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enforce_pic = True # modern defaults
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