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engine: fix build issues pointed by @Velaron
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29c9393da3
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@ -982,7 +982,7 @@ pfnCheckGameDll
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*/
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int GAME_EXPORT pfnCheckGameDll( void )
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{
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#if XASH_INTERNAL_GAMELIBS
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#ifdef XASH_INTERNAL_GAMELIBS
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return true;
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#else
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string dllpath;
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@ -1020,7 +1020,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
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#if TARGET_OS_IOS
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Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
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#elif XASH_ANDROID && XASH_SDL
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Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
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Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath(), sizeof( host.rootdir ));
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#elif XASH_PSVITA
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if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
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{
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