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vk rt: fix linux build 2
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@ -7,6 +7,7 @@
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#include "vk_render.h"
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#include "vk_staging.h"
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#include "vk_light.h"
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#include "vk_math.h"
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#include "eiface.h"
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#include "xash3d_mathlib.h"
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@ -523,7 +524,7 @@ void VK_RayFrameAddModel( vk_ray_model_t *model, const vk_render_model_t *render
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applyMaterialToKusok(kusochki + i, geom, render_model->color, HACK_reflective);
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Matrix4x4_ToArrayFloatGL(render_model->prev_transform, (float*)((kusochki + i)->prev_transform));
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Matrix4x4_ToArrayFloatGL(render_model->prev_transform, (float*)(kusochki + i)->prev_transform);
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}
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/* gEngine.Con_Reportf("model %s: geom=%d kuoffs=%d kustoff=%d kustsz=%d sthndl=%d\n", */
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