engine: server: check if we got info request from master server, that acts as a bridge for NAT servers

This commit is contained in:
Alibek Omarov 2023-03-01 15:45:52 +03:00
parent 7e9d46689c
commit 602f23fbdf

View File

@ -3116,16 +3116,11 @@ void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
else if( !Q_strcmp( pcmd, "s" )) SV_AddToMaster( from, msg );
else if( !Q_strcmp( pcmd, "T" "Source" )) SV_TSourceEngineQuery( from );
else if( !Q_strcmp( pcmd, "i" )) NET_SendPacket( NS_SERVER, 5, "\xFF\xFF\xFF\xFFj", from ); // A2A_PING
else if (!Q_strcmp( pcmd, "c" ))
else if( !Q_strcmp( pcmd, "c" ) && Cvar_VariableInteger( "sv_nat" ) && NET_IsFromMasters( from ))
{
qboolean sv_nat = Cvar_VariableInteger( "sv_nat" );
if( sv_nat )
{
netadr_t to;
if( NET_StringToAdr( Cmd_Argv( 1 ), &to ) && !NET_IsReservedAdr( to ))
SV_Info( to, PROTOCOL_VERSION );
}
netadr_t to;
if( NET_StringToAdr( Cmd_Argv( 1 ), &to ) && !NET_IsReservedAdr( to ))
SV_Info( to, PROTOCOL_VERSION );
}
else if( svgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len ))
{