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https://github.com/w23/xash3d-fwgs
synced 2024-12-14 21:20:26 +01:00
Avoid some struct declaration in parameter list
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4a0add4063
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@ -28,8 +28,6 @@
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// kill the request hook after receiving the first response
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#define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 )
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typedef void (*net_api_response_func_t) ( struct net_response_s *response );
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#define NET_SUCCESS ( 0 )
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#define NET_ERROR_TIMEOUT ( 1<<0 )
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#define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 )
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@ -60,6 +58,8 @@ typedef struct net_response_s
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void *response;
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} net_response_t;
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typedef void (*net_api_response_func_t) ( net_response_t *response );
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typedef struct net_status_s
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{
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// Connected to remote server? 1 == yes, 0 otherwise
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@ -83,12 +83,12 @@ typedef struct net_api_s
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// APIs
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void (*InitNetworking)( void );
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void (*Status )( struct net_status_s *status );
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void (*SendRequest)( int context, int request, int flags, double timeout, struct netadr_s *remote_address, net_api_response_func_t response );
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void (*SendRequest)( int context, int request, int flags, double timeout, netadr_t *remote_address, net_api_response_func_t response );
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void (*CancelRequest)( int context );
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void (*CancelAllRequests)( void );
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char *(*AdrToString)( struct netadr_s *a );
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int ( *CompareAdr)( struct netadr_s *a, struct netadr_s *b );
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int ( *StringToAdr)( char *s, struct netadr_s *a );
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char *(*AdrToString)( netadr_t *a );
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int ( *CompareAdr)( netadr_t *a, netadr_t *b );
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int ( *StringToAdr)( char *s, netadr_t *a );
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const char *(*ValueForKey)( const char *s, const char *key );
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void (*RemoveKey)( char *s, const char *key );
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void (*SetValueForKey)( char *s, const char *key, const char *value, int maxsize );
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@ -68,6 +68,7 @@ GNU General Public License for more details.
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// Windows-specific
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#define __cdecl
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#define __stdcall
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#define _inline static inline
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#define O_BINARY 0 // O_BINARY is Windows extension
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#define O_TEXT 0 // O_TEXT is Windows extension
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@ -15,6 +15,18 @@ GNU General Public License for more details.
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#ifndef CDLL_EXP_H
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#define CDLL_EXP_H
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typedef struct r_studio_interface_s r_studio_interface_t;
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typedef struct engine_studio_api_s engine_studio_api_t;
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typedef struct mstudioevent_s mstudioevent_t;
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typedef struct local_state_s local_state_t;
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typedef struct playermove_s playermove_t;
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typedef struct tempent_s tempent_t;
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typedef struct physent_s physent_t;
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typedef struct pmtrace_s pmtrace_t;
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typedef struct usercmd_s usercmd_t;
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typedef struct netadr_s netadr_t;
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// NOTE: ordering is important!
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typedef struct cldll_func_s
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{
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@ -24,15 +36,15 @@ typedef struct cldll_func_s
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int (*pfnRedraw)( float flTime, int intermission );
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int (*pfnUpdateClientData)( client_data_t *cdata, float flTime );
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void (*pfnReset)( void );
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void (*pfnPlayerMove)( struct playermove_s *ppmove, int server );
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void (*pfnPlayerMoveInit)( struct playermove_s *ppmove );
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void (*pfnPlayerMove)( playermove_t *ppmove, int server );
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void (*pfnPlayerMoveInit)( playermove_t *ppmove );
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char (*pfnPlayerMoveTexture)( char *name );
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void (*IN_ActivateMouse)( void );
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void (*IN_DeactivateMouse)( void );
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void (*IN_MouseEvent)( int mstate );
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void (*IN_ClearStates)( void );
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void (*IN_Accumulate)( void );
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void (*CL_CreateMove)( float frametime, struct usercmd_s *cmd, int active );
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void (*CL_CreateMove)( float frametime, usercmd_t *cmd, int active );
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int (*CL_IsThirdPerson)( void );
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void (*CL_CameraOffset)( float *ofs ); // unused
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void *(*KB_Find)( const char *name );
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@ -42,26 +54,26 @@ typedef struct cldll_func_s
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void (*pfnCreateEntities)( void );
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void (*pfnDrawNormalTriangles)( void );
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void (*pfnDrawTransparentTriangles)( void );
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void (*pfnStudioEvent)( const struct mstudioevent_s *event, const cl_entity_t *entity );
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void (*pfnPostRunCmd)( struct local_state_s *from, struct local_state_s *to, usercmd_t *cmd, int runfuncs, double time, unsigned int random_seed );
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void (*pfnStudioEvent)( const mstudioevent_t *event, const cl_entity_t *entity );
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void (*pfnPostRunCmd)( local_state_t *from, local_state_t *to, usercmd_t *cmd, int runfuncs, double time, unsigned int random_seed );
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void (*pfnShutdown)( void );
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void (*pfnTxferLocalOverrides)( entity_state_t *state, const clientdata_t *client );
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void (*pfnProcessPlayerState)( entity_state_t *dst, const entity_state_t *src );
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void (*pfnTxferPredictionData)( entity_state_t *ps, const entity_state_t *pps, clientdata_t *pcd, const clientdata_t *ppcd, weapon_data_t *wd, const weapon_data_t *pwd );
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void (*pfnDemo_ReadBuffer)( int size, byte *buffer );
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int (*pfnConnectionlessPacket)( const struct netadr_s *net_from, const char *args, char *buffer, int *size );
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int (*pfnConnectionlessPacket)( const netadr_t *net_from, const char *args, char *buffer, int *size );
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int (*pfnGetHullBounds)( int hullnumber, float *mins, float *maxs );
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void (*pfnFrame)( double time );
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int (*pfnKey_Event)( int eventcode, int keynum, const char *pszCurrentBinding );
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void (*pfnTempEntUpdate)( double frametime, double client_time, double cl_gravity, struct tempent_s **ppTempEntFree, struct tempent_s **ppTempEntActive, int ( *Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( *Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp ));
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void (*pfnTempEntUpdate)( double frametime, double client_time, double cl_gravity, tempent_t **ppTempEntFree, tempent_t **ppTempEntActive, int ( *Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( *Callback_TempEntPlaySound )( tempent_t *pTemp, float damp ));
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cl_entity_t *(*pfnGetUserEntity)( int index );
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void (*pfnVoiceStatus)( int entindex, qboolean bTalking );
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void (*pfnDirectorMessage)( int iSize, void *pbuf );
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int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
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int (*pfnGetStudioModelInterface)( int version, r_studio_interface_t **ppinterface, engine_studio_api_t *pstudio );
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void (*pfnChatInputPosition)( int *x, int *y );
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// Xash3D extension
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int (*pfnGetRenderInterface)( int version, render_api_t *renderfuncs, render_interface_t *callback );
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void (*pfnClipMoveToEntity)( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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void (*pfnClipMoveToEntity)( physent_t *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, pmtrace_t *tr );
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// Xash3D FWGS extension
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int (*pfnTouchEvent)( int type, int fingerID, float x, float y, float dx, float dy );
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void (*pfnMoveEvent)( float forwardmove, float sidemove );
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@ -98,6 +98,9 @@ typedef struct hud_player_info_s
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short bottomcolor;
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} hud_player_info_t;
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typedef struct event_args_s event_args_t;
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typedef struct screenfade_s screenfade_t;
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typedef struct cl_enginefuncs_s
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{
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// sprite handlers
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@ -195,14 +198,14 @@ typedef struct cl_enginefuncs_s
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void (*pfnWeaponAnim)( int iAnim, int body );
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float (*pfnRandomFloat)( float flLow, float flHigh );
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long (*pfnRandomLong)( long lLow, long lHigh );
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void (*pfnHookEvent)( char *name, void ( *pfnEvent )( struct event_args_s *args ));
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void (*pfnHookEvent)( char *name, void ( *pfnEvent )( event_args_t *args ));
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int (*Con_IsVisible) ();
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const char *(*pfnGetGameDirectory)( void );
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struct cvar_s *(*pfnGetCvarPointer)( const char *szName );
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const char *(*Key_LookupBinding)( const char *pBinding );
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const char *(*pfnGetLevelName)( void );
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void (*pfnGetScreenFade)( struct screenfade_s *fade );
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void (*pfnSetScreenFade)( struct screenfade_s *fade );
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void (*pfnGetScreenFade)( screenfade_t *fade );
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void (*pfnSetScreenFade)( screenfade_t *fade );
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void* (*VGui_GetPanel)( );
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void (*VGui_ViewportPaintBackground)( int extents[4] );
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@ -906,11 +906,13 @@ void CL_InitStudioAPI( void );
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//
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// cl_frame.c
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//
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typedef struct channel_s channel_t;
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typedef struct rawchan_s rawchan_t;
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int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta );
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qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
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void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
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qboolean CL_GetEntitySpatialization( struct channel_s *ch );
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qboolean CL_GetMovieSpatialization( struct rawchan_s *ch );
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qboolean CL_GetEntitySpatialization( channel_t *ch );
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qboolean CL_GetMovieSpatialization( rawchan_t *ch );
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void CL_ComputePlayerOrigin( cl_entity_t *clent );
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void CL_UpdateEntityFields( cl_entity_t *ent );
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void CL_MoveThirdpersonCamera( void );
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@ -931,6 +933,7 @@ void CL_ClearAllRemaps( void );
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//
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// cl_tent.c
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//
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typedef struct particle_s particle_t;
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int CL_AddEntity( int entityType, cl_entity_t *pEnt );
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void CL_WeaponAnim( int iAnim, int body );
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void CL_ClearEffects( void );
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@ -940,7 +943,7 @@ void CL_DrawParticlesExternal( const ref_viewpass_t *rvp, qboolean trans_pass, f
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void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale );
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void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );
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void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
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void R_FreeDeadParticles( struct particle_s **ppparticles );
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void R_FreeDeadParticles( particle_t **ppparticles );
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void CL_AddClientResource( const char *filename, int type );
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void CL_AddClientResources( void );
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int CL_FxBlend( cl_entity_t *e );
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@ -1048,4 +1051,6 @@ void SCR_RunCinematic( void );
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void SCR_StopCinematic( void );
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void CL_PlayVideo_f( void );
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extern rgba_t g_color_table[8];
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#endif//CLIENT_H
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@ -916,6 +916,7 @@ void Key_SetKeyDest( int key_dest );
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// shared calls
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typedef struct sv_client_s sv_client_t;
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typedef struct sizebuf_s sizebuf_t;
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typedef struct physent_s physent_t;
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qboolean CL_IsInGame( void );
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qboolean CL_IsInMenu( void );
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qboolean CL_IsInConsole( void );
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@ -966,8 +967,8 @@ qboolean SV_Initialized( void );
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qboolean CL_LoadProgs( const char *name );
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qboolean SV_GetSaveComment( const char *savename, char *comment );
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qboolean SV_NewGame( const char *mapName, qboolean loadGame );
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void SV_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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void CL_ClipPMoveToEntity( struct physent_s *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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void SV_ClipPMoveToEntity( physent_t *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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void CL_ClipPMoveToEntity( physent_t *pe, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, struct pmtrace_s *tr );
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void CL_Particle( const vec3_t origin, int color, float life, int zpos, int zvel ); // debug thing
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void SV_SysError( const char *error_string );
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void SV_ShutdownGame( void );
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@ -96,6 +96,8 @@ typedef struct
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typedef unsigned long CRC32_t;
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typedef struct delta_s delta_t;
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// Engine hands this to DLLs for functionality callbacks
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typedef struct enginefuncs_s
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{
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@ -231,14 +233,14 @@ typedef struct enginefuncs_s
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int (*pfnCheckVisibility )( const edict_t *entity, unsigned char *pset );
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void (*pfnDeltaSetField) ( struct delta_s *pFields, const char *fieldname );
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void (*pfnDeltaUnsetField)( struct delta_s *pFields, const char *fieldname );
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void (*pfnDeltaAddEncoder)( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
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void (*pfnDeltaSetField) ( delta_t *pFields, const char *fieldname );
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void (*pfnDeltaUnsetField)( delta_t *pFields, const char *fieldname );
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void (*pfnDeltaAddEncoder)( char *name, void (*conditionalencode)( delta_t *pFields, const unsigned char *from, const unsigned char *to ) );
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int (*pfnGetCurrentPlayer)( void );
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int (*pfnCanSkipPlayer)( const edict_t *player );
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int (*pfnDeltaFindField)( struct delta_s *pFields, const char *fieldname );
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void (*pfnDeltaSetFieldByIndex)( struct delta_s *pFields, int fieldNumber );
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void (*pfnDeltaUnsetFieldByIndex)( struct delta_s *pFields, int fieldNumber );
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int (*pfnDeltaFindField)( delta_t *pFields, const char *fieldname );
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void (*pfnDeltaSetFieldByIndex)( delta_t *pFields, int fieldNumber );
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void (*pfnDeltaUnsetFieldByIndex)( delta_t *pFields, int fieldNumber );
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void (*pfnSetGroupMask)( int mask, int op );
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int (*pfnCreateInstancedBaseline)( int classname, struct entity_state_s *baseline );
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void (*pfnCvar_DirectSet)( struct cvar_s *var, char *value );
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@ -389,6 +391,13 @@ typedef struct
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#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
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typedef struct playermove_s playermove_t;
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typedef struct clientdata_s clientdata_t;
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typedef struct entity_state_s entity_state_t;
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typedef struct weapon_data_s weapon_data_t;
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typedef struct netadr_t netadr_s;
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typedef struct usercmd_s usercmd_t;
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typedef struct
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{
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// Initialize/shutdown the game (one-time call after loading of game .dll )
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@ -439,22 +448,22 @@ typedef struct
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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void (*pfnSys_Error)( const char *error_string );
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void (*pfnPM_Move)( struct playermove_s *ppmove, qboolean server );
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void (*pfnPM_Init)( struct playermove_s *ppmove );
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void (*pfnPM_Move)( playermove_t *ppmove, qboolean server );
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void (*pfnPM_Init)( playermove_t *ppmove );
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char (*pfnPM_FindTextureType)( char *name );
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void (*pfnSetupVisibility)( struct edict_s *pViewEntity, struct edict_s *pClient, unsigned char **pvs, unsigned char **pas );
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void (*pfnUpdateClientData) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
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int (*pfnAddToFullPack)( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
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void (*pfnCreateBaseline)( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
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void (*pfnSetupVisibility)( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas );
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void (*pfnUpdateClientData) ( const edict_t *ent, int sendweapons, clientdata_t *cd );
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int (*pfnAddToFullPack)( entity_state_t *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
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void (*pfnCreateBaseline)( int player, int eindex, entity_state_t *baseline, edict_t *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
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void (*pfnRegisterEncoders)( void );
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int (*pfnGetWeaponData)( struct edict_s *player, struct weapon_data_s *info );
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int (*pfnGetWeaponData)( edict_t *player, weapon_data_t *info );
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void (*pfnCmdStart)( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
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void (*pfnCmdStart)( const edict_t *player, const usercmd_t *cmd, unsigned int random_seed );
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void (*pfnCmdEnd)( const edict_t *player );
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// Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max
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// size of the response_buffer, so you must zero it out if you choose not to respond.
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int (*pfnConnectionlessPacket )( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
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int (*pfnConnectionlessPacket )( const netadr_t *net_from, const char *args, char *response_buffer, int *response_buffer_size );
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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int (*pfnGetHullBounds) ( int hullnumber, float *mins, float *maxs );
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@ -464,7 +473,7 @@ typedef struct
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// One of the pfnForceUnmodified files failed the consistency check for the specified player
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// Return 0 to allow the client to continue, 1 to force immediate disconnection ( with an optional disconnect message of up to 256 characters )
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int (*pfnInconsistentFile)( const struct edict_s *player, const char *filename, char *disconnect_message );
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int (*pfnInconsistentFile)( const edict_t *player, const char *filename, char *disconnect_message );
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// The game .dll should return 1 if lag compensation should be allowed ( could also just set
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// the sv_unlag cvar.
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@ -43,6 +43,8 @@ typedef struct ui_globalvars_s
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char maptitle[64]; // title of active map
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} ui_globalvars_t;
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typedef struct ref_viewpass_s ref_viewpass_t;
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typedef struct ui_enginefuncs_s
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{
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// image handlers
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