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https://github.com/w23/xash3d-fwgs
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rt: fix polylights facing the wrong direction
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@ -440,7 +440,6 @@ static model_sizes_t computeSizes( const model_t *mod ) {
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static void loadEmissiveSurface(const model_t *mod, const int surface_index, const msurface_t *surf, const vec3_t emissive) {
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rt_light_add_polygon_t lpoly;
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const qboolean flip = !!FBitSet( surf->flags, SURF_PLANEBACK );
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lpoly.num_vertices = Q_min(7, surf->numedges);
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// TODO split, don't clip
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@ -450,8 +449,7 @@ static void loadEmissiveSurface(const model_t *mod, const int surface_index, con
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VectorCopy(emissive, lpoly.emissive);
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for (int i = 0; i < lpoly.num_vertices; ++i) {
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const int index = flip ? lpoly.num_vertices - i - 1 : i;
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const int iedge = mod->surfedges[surf->firstedge + index];
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const int iedge = mod->surfedges[surf->firstedge + i];
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const medge_t *edge = mod->edges + (iedge >= 0 ? iedge : -iedge);
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const mvertex_t *vertex = mod->vertexes + (iedge >= 0 ? edge->v[0] : edge->v[1]);
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VectorCopy(vertex->position, lpoly.vertices[i]);
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