vk: add explicit depth buffer synchronization for trad renderer
Fixes sync hazard validation error for depth buffer.
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bc294977fd
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68c076bce3
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@ -3,7 +3,6 @@
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#include "vk_overlay.h"
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#include "vk_scene.h"
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#include "vk_render.h"
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#include "vk_rtx.h"
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#include "vk_cvar.h"
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#include "vk_devmem.h"
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#include "vk_swapchain.h"
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@ -142,12 +141,50 @@ static VkRenderPass createRenderPass( VkFormat depth_format, qboolean ray_tracin
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.pDepthStencilAttachment = &depth_attachment,
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};
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BOUNDED_ARRAY(dependencies, VkSubpassDependency, 2) = {0};
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if (ray_tracing) {
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const VkSubpassDependency color = {
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.srcSubpass = VK_SUBPASS_EXTERNAL,
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.dstSubpass = 0,
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.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
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.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT,
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};
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BOUNDED_ARRAY_APPEND(dependencies, color);
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} else {
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const VkSubpassDependency color = {
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.srcSubpass = VK_SUBPASS_EXTERNAL,
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.dstSubpass = 0,
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.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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.srcAccessMask = 0, // VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT,
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};
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BOUNDED_ARRAY_APPEND(dependencies, color);
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const VkSubpassDependency depth = {
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.srcSubpass = VK_SUBPASS_EXTERNAL,
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.dstSubpass = 0,
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.srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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.dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
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.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
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.dependencyFlags = 0,
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};
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BOUNDED_ARRAY_APPEND(dependencies, depth);
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}
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const VkRenderPassCreateInfo rpci = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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.attachmentCount = ARRAYSIZE(attachments),
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.pAttachments = attachments,
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.subpassCount = 1,
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.pSubpasses = &subdesc,
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.dependencyCount = dependencies.count,
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.pDependencies = dependencies.items,
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};
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XVK_CHECK(vkCreateRenderPass(vk_core.device, &rpci, NULL, &render_pass));
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