vk: add explicit depth buffer synchronization for trad renderer

Fixes sync hazard validation error for depth buffer.
This commit is contained in:
Ivan Avdeev 2024-04-12 11:58:04 -04:00
parent bc294977fd
commit 68c076bce3
1 changed files with 38 additions and 1 deletions

View File

@ -3,7 +3,6 @@
#include "vk_overlay.h"
#include "vk_scene.h"
#include "vk_render.h"
#include "vk_rtx.h"
#include "vk_cvar.h"
#include "vk_devmem.h"
#include "vk_swapchain.h"
@ -142,12 +141,50 @@ static VkRenderPass createRenderPass( VkFormat depth_format, qboolean ray_tracin
.pDepthStencilAttachment = &depth_attachment,
};
BOUNDED_ARRAY(dependencies, VkSubpassDependency, 2) = {0};
if (ray_tracing) {
const VkSubpassDependency color = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT,
};
BOUNDED_ARRAY_APPEND(dependencies, color);
} else {
const VkSubpassDependency color = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0, // VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT,
};
BOUNDED_ARRAY_APPEND(dependencies, color);
const VkSubpassDependency depth = {
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
.dependencyFlags = 0,
};
BOUNDED_ARRAY_APPEND(dependencies, depth);
}
const VkRenderPassCreateInfo rpci = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = ARRAYSIZE(attachments),
.pAttachments = attachments,
.subpassCount = 1,
.pSubpasses = &subdesc,
.dependencyCount = dependencies.count,
.pDependencies = dependencies.items,
};
XVK_CHECK(vkCreateRenderPass(vk_core.device, &rpci, NULL, &render_pass));