improve screenshot performance, fix #87
make sure that we use host_cached memory, otherwise device_local will be picked by default, which is very slow to read from.
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@ -536,7 +536,7 @@ static rgbdata_t *XVK_ReadPixels( void ) {
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{
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VkMemoryRequirements memreq;
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vkGetImageMemoryRequirements(vk_core.device, dest_image, &memreq);
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dest_devmem = allocateDeviceMemory(memreq, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, 0);
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dest_devmem = allocateDeviceMemory(memreq, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, 0);
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XVK_CHECK(vkBindImageMemory(vk_core.device, dest_image, dest_devmem.device_memory, dest_devmem.offset));
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}
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@ -661,7 +661,7 @@ static rgbdata_t *XVK_ReadPixels( void ) {
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}
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// wait for queue
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XVK_CHECK(vkQueueWaitIdle(vk_core.queue));
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XVK_CHECK(vkQueueWaitIdle(vk_core.queue));
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// copy bytes to buffer
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{
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