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https://github.com/w23/xash3d-fwgs
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engine: client: move vgui deinitialization out of CL_UnloadProgs. Delete cls.initialized check in CL_Shutdown, that used to shutdown various client-side subsystems that usually have needed checks by themselves
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@ -3914,7 +3914,6 @@ void CL_UnloadProgs( void )
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Cvar_FullSet( "host_clientloaded", "0", FCVAR_READ_ONLY );
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COM_FreeLibrary( clgame.hInstance );
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VGui_Shutdown();
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Mem_FreePool( &cls.mempool );
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Mem_FreePool( &clgame.mempool );
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memset( &clgame, 0, sizeof( clgame ));
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@ -3089,10 +3089,6 @@ CL_Shutdown
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*/
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void CL_Shutdown( void )
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{
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// already freed
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if( !cls.initialized ) return;
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cls.initialized = false;
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Con_Printf( "CL_Shutdown()\n" );
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if( !host.crashed )
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@ -3109,6 +3105,9 @@ void CL_Shutdown( void )
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Mobile_Shutdown ();
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SCR_Shutdown ();
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CL_UnloadProgs ();
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cls.initialized = false;
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VGui_Shutdown();
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FS_Delete( "demoheader.tmp" ); // remove tmp file
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SCR_FreeCinematic (); // release AVI's *after* client.dll because custom renderer may use them
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@ -3116,4 +3115,5 @@ void CL_Shutdown( void )
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R_Shutdown ();
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Con_Shutdown ();
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}
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