Fix COM_LibraryError newline handling
1. Do not append a trailing newline to the result of COM_GetLibraryError. 2. Fix call sites.
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@ -1046,7 +1046,7 @@ int GAME_EXPORT pfnCheckGameDll( void )
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COM_FreeLibrary( hInst ); // don't increase linker's reference counter
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return true;
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}
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Con_Reportf( S_WARN "Could not load server library:\n%s", COM_GetLibraryError() );
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Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
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return false;
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}
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@ -285,7 +285,7 @@ void VGui_Startup( const char *clientlib, int width, int height )
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if( !s_pVGuiSupport )
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{
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if( FS_FileExists( vguiloader, false ) )
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Con_Reportf( S_ERROR "Failed to load vgui_support library: %s", COM_GetLibraryError() );
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Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() );
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else
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Con_Reportf( "vgui_support: not found\n" );
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}
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@ -32,8 +32,9 @@ void COM_ResetLibraryError( void )
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void COM_PushLibraryError( const char *error )
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{
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if( s_szLastError[0] )
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Q_strncat( s_szLastError, "\n", sizeof( s_szLastError ) );
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Q_strncat( s_szLastError, error, sizeof( s_szLastError ) );
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Q_strncat( s_szLastError, "\n", sizeof( s_szLastError ) );
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}
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void *COM_FunctionFromName_SR( void *hInstance, const char *pName )
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