diff --git a/ref/gl/gl_opengl.c b/ref/gl/gl_opengl.c index d17dbe6f..57c63691 100644 --- a/ref/gl/gl_opengl.c +++ b/ref/gl/gl_opengl.c @@ -247,7 +247,7 @@ static dllfunc_t drawrangeelementsextfuncs[] = { NULL, NULL } }; - +#ifndef XASH_GL_STATIC static dllfunc_t shaderobjectsfuncs[] = { { GL_CALL( glDeleteObjectARB ) }, @@ -360,8 +360,6 @@ static dllfunc_t shaderobjectsfuncs_gles[] = { NULL, NULL } }; - -#ifndef XASH_GL_STATIC static dllfunc_t vaofuncs[] = { { "glBindVertexArray" , (void **)&pglBindVertexArray }, @@ -715,12 +713,14 @@ void GL_InitExtensionsGLES( void ) case GL_ARB_TEXTURE_NPOT_EXT: GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid ); break; +#ifndef XASH_GL_STATIC case GL_SHADER_OBJECTS_EXT: GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, "gl_shaderobjects", extid ); break; case GL_ARB_VERTEX_ARRAY_OBJECT_EXT: GL_CheckExtension( "vertex_array_object", vaofuncs, "gl_vertex_array_object", extid ); break; +#endif case GL_DEBUG_OUTPUT: if( glw_state.extended ) GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid ); @@ -742,7 +742,9 @@ void GL_InitExtensionsGLES( void ) GL_SetExtension( extid, false ); } } +#ifndef XASH_GL_STATIC GL2_ShimInit(); +#endif } #else void GL_InitExtensionsBigGL( void ) @@ -839,9 +841,13 @@ void GL_InitExtensionsBigGL( void ) GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT ); GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE ); GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC ); - GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT ); +#ifndef XASH_GL_STATIC + if(glConfig.context == CONTEXT_TYPE_GL_CORE ) + GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT ); + else + GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT ); GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, "gl_vertex_array_object", GL_ARB_VERTEX_ARRAY_OBJECT_EXT ); - +#endif if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT )) { pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );