platform_sdl: adapt SDL backend code to new platform backends system

This commit is contained in:
Alibek Omarov 2018-10-22 00:28:24 +03:00
parent 960e46c564
commit 7390d11505
4 changed files with 253 additions and 203 deletions

View File

@ -26,13 +26,7 @@ GNU General Public License for more details.
#include "vid_common.h"
#include "gl_local.h"
extern convar_t *vid_fullscreen;
extern convar_t *snd_mute_losefocus;
static int wheelbutton;
static SDL_Joystick *joy;
static SDL_GameController *gamecontroller;
void R_ChangeDisplaySettingsFast( int w, int h );
/*
=============
@ -194,17 +188,6 @@ static void SDLash_InputEvent( SDL_TextInputEvent input )
}
}
/*
=============
SDLash_EnableTextInput
=============
*/
void SDLash_EnableTextInput( qboolean enable )
{
enable ? SDL_StartTextInput() : SDL_StopTextInput();
}
/*
=============
SDLash_EventFilter
@ -479,7 +462,7 @@ SDLash_RunEvents
=============
*/
void SDLash_RunEvents( void )
void Platform_RunEvents( void )
{
SDL_Event event;
@ -487,154 +470,9 @@ void SDLash_RunEvents( void )
SDLash_EventFilter( &event );
}
/*
=============
SDLash_JoyInit_Old
=============
*/
static int SDLash_JoyInit_Old( int numjoy )
void* Platform_GetNativeObject( void )
{
int num;
int i;
MsgDev( D_INFO, "Joystick: SDL\n" );
if( SDL_WasInit( SDL_INIT_JOYSTICK ) != SDL_INIT_JOYSTICK &&
SDL_InitSubSystem( SDL_INIT_JOYSTICK ) )
{
MsgDev( D_INFO, "Failed to initialize SDL Joysitck: %s\n", SDL_GetError() );
return 0;
}
if( joy )
{
SDL_JoystickClose( joy );
}
num = SDL_NumJoysticks();
if( num > 0 )
MsgDev( D_INFO, "%i joysticks found:\n", num );
else
{
MsgDev( D_INFO, "No joystick found.\n" );
return 0;
}
for( i = 0; i < num; i++ )
MsgDev( D_INFO, "%i\t: %s\n", i, SDL_JoystickNameForIndex( i ) );
MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
joy = SDL_JoystickOpen( numjoy );
if( !joy )
{
MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) );
return 0;
}
MsgDev( D_INFO, "Selected joystick: %s\n"
"\tAxes: %i\n"
"\tHats: %i\n"
"\tButtons: %i\n"
"\tBalls: %i\n",
SDL_JoystickName( joy ), SDL_JoystickNumAxes( joy ), SDL_JoystickNumHats( joy ),
SDL_JoystickNumButtons( joy ), SDL_JoystickNumBalls( joy ) );
SDL_GameControllerEventState( SDL_DISABLE );
SDL_JoystickEventState( SDL_ENABLE );
return num;
return NULL; // SDL don't have it
}
/*
=============
SDLash_JoyInit_New
=============
*/
static int SDLash_JoyInit_New( int numjoy )
{
int temp, num;
int i;
MsgDev( D_INFO, "Joystick: SDL GameController API\n" );
if( SDL_WasInit( SDL_INIT_GAMECONTROLLER ) != SDL_INIT_GAMECONTROLLER &&
SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER ) )
{
MsgDev( D_INFO, "Failed to initialize SDL GameController API: %s\n", SDL_GetError() );
return 0;
}
// chance to add mappings from file
SDL_GameControllerAddMappingsFromFile( "controllermappings.txt" );
if( gamecontroller )
{
SDL_GameControllerClose( gamecontroller );
}
temp = SDL_NumJoysticks();
num = 0;
for( i = 0; i < temp; i++ )
{
if( SDL_IsGameController( i ))
num++;
}
if( num > 0 )
MsgDev( D_INFO, "%i joysticks found:\n", num );
else
{
MsgDev( D_INFO, "No joystick found.\n" );
return 0;
}
for( i = 0; i < num; i++ )
MsgDev( D_INFO, "%i\t: %s\n", i, SDL_GameControllerNameForIndex( i ) );
MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
gamecontroller = SDL_GameControllerOpen( numjoy );
if( !gamecontroller )
{
MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) );
return 0;
}
// was added in SDL2-2.0.6, allow build with earlier versions just in case
#if SDL_MAJOR_VERSION > 2 || SDL_MINOR_VERSION > 0 || SDL_PATCHLEVEL >= 6
MsgDev( D_INFO, "Selected joystick: %s (%i:%i:%i)\n",
SDL_GameControllerName( gamecontroller ),
SDL_GameControllerGetVendor( gamecontroller ),
SDL_GameControllerGetProduct( gamecontroller ),
SDL_GameControllerGetProductVersion( gamecontroller ));
#endif
SDL_GameControllerEventState( SDL_ENABLE );
SDL_JoystickEventState( SDL_DISABLE );
return num;
}
/*
=============
SDLash_JoyInit
=============
*/
int SDLash_JoyInit( int numjoy )
{
// SDL_Joystick is now an old API
// SDL_GameController is preferred
if( Sys_CheckParm( "-sdl_joy_old_api" ) )
return SDLash_JoyInit_Old(numjoy);
return SDLash_JoyInit_New(numjoy);
}
#endif // defined( XASH_SDL ) && !defined( XASH_DEDICATED )

View File

@ -1,6 +1,6 @@
/*
events.h - SDL event system handlers
Copyright (C) 2015-2017 a1batross
events.h - SDL backend internal header
Copyright (C) 2015-2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -16,12 +16,20 @@ GNU General Public License for more details.
#pragma once
#ifndef KEYWRAPPER_H
#define KEYWRAPPER_H
#ifdef XASH_SDL
#ifdef XASH_SDL
#include "platform/platform.h"
// window management
void VID_RestoreScreenResolution( void );
void R_ChangeDisplaySettingsFast( int width, int height ); // for fast resizing
qboolean VID_CreateWindow( int width, int height, qboolean fullscreen );
void VID_DestroyWindow( void );
void GL_InitExtensions( void );
qboolean GL_CreateContext( void );
qboolean GL_UpdateContext( void );
qboolean GL_DeleteContext( void );
void SDLash_RunEvents( void );
void SDLash_EnableTextInput( qboolean enable );
int SDLash_JoyInit( int numjoy ); // pass -1 to init every joystick
#endif // XASH_SDL
#endif // KEYWRAPPER_H

View File

@ -0,0 +1,202 @@
/*
vid_sdl.c - SDL input component
Copyright (C) 2018 a1batross
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef XASH_DEDICATED
#include <SDL.h>
#include "common.h"
#include "keydefs.h"
#include "input.h"
#include "client.h"
#include "vgui_draw.h"
#include "events.h"
#include "sound.h"
#include "vid_common.h"
#include "gl_local.h"
static SDL_Joystick *joy;
static SDL_GameController *gamecontroller;
/*
=============
Platform_Vibrate
=============
*/
void Platform_Vibrate( float time, char flags )
{
// stub
}
/*
=============
SDLash_EnableTextInput
=============
*/
void Platform_EnableTextInput( qboolean enable )
{
enable ? SDL_StartTextInput() : SDL_StopTextInput();
}
/*
=============
SDLash_JoyInit_Old
=============
*/
static int SDLash_JoyInit_Old( int numjoy )
{
int num;
int i;
MsgDev( D_INFO, "Joystick: SDL\n" );
if( SDL_WasInit( SDL_INIT_JOYSTICK ) != SDL_INIT_JOYSTICK &&
SDL_InitSubSystem( SDL_INIT_JOYSTICK ) )
{
MsgDev( D_INFO, "Failed to initialize SDL Joysitck: %s\n", SDL_GetError() );
return 0;
}
if( joy )
{
SDL_JoystickClose( joy );
}
num = SDL_NumJoysticks();
if( num > 0 )
MsgDev( D_INFO, "%i joysticks found:\n", num );
else
{
MsgDev( D_INFO, "No joystick found.\n" );
return 0;
}
for( i = 0; i < num; i++ )
MsgDev( D_INFO, "%i\t: %s\n", i, SDL_JoystickNameForIndex( i ) );
MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
joy = SDL_JoystickOpen( numjoy );
if( !joy )
{
MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) );
return 0;
}
MsgDev( D_INFO, "Selected joystick: %s\n"
"\tAxes: %i\n"
"\tHats: %i\n"
"\tButtons: %i\n"
"\tBalls: %i\n",
SDL_JoystickName( joy ), SDL_JoystickNumAxes( joy ), SDL_JoystickNumHats( joy ),
SDL_JoystickNumButtons( joy ), SDL_JoystickNumBalls( joy ) );
SDL_GameControllerEventState( SDL_DISABLE );
SDL_JoystickEventState( SDL_ENABLE );
return num;
}
/*
=============
SDLash_JoyInit_New
=============
*/
static int SDLash_JoyInit_New( int numjoy )
{
int temp, num;
int i;
MsgDev( D_INFO, "Joystick: SDL GameController API\n" );
if( SDL_WasInit( SDL_INIT_GAMECONTROLLER ) != SDL_INIT_GAMECONTROLLER &&
SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER ) )
{
MsgDev( D_INFO, "Failed to initialize SDL GameController API: %s\n", SDL_GetError() );
return 0;
}
// chance to add mappings from file
SDL_GameControllerAddMappingsFromFile( "controllermappings.txt" );
if( gamecontroller )
{
SDL_GameControllerClose( gamecontroller );
}
temp = SDL_NumJoysticks();
num = 0;
for( i = 0; i < temp; i++ )
{
if( SDL_IsGameController( i ))
num++;
}
if( num > 0 )
MsgDev( D_INFO, "%i joysticks found:\n", num );
else
{
MsgDev( D_INFO, "No joystick found.\n" );
return 0;
}
for( i = 0; i < num; i++ )
MsgDev( D_INFO, "%i\t: %s\n", i, SDL_GameControllerNameForIndex( i ) );
MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
gamecontroller = SDL_GameControllerOpen( numjoy );
if( !gamecontroller )
{
MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) );
return 0;
}
// was added in SDL2-2.0.6, allow build with earlier versions just in case
#if SDL_MAJOR_VERSION > 2 || SDL_MINOR_VERSION > 0 || SDL_PATCHLEVEL >= 6
MsgDev( D_INFO, "Selected joystick: %s (%i:%i:%i)\n",
SDL_GameControllerName( gamecontroller ),
SDL_GameControllerGetVendor( gamecontroller ),
SDL_GameControllerGetProduct( gamecontroller ),
SDL_GameControllerGetProductVersion( gamecontroller ));
#endif
SDL_GameControllerEventState( SDL_ENABLE );
SDL_JoystickEventState( SDL_DISABLE );
return num;
}
/*
=============
Platform_JoyInit
=============
*/
int Platform_JoyInit( int numjoy )
{
// SDL_Joystick is now an old API
// SDL_GameController is preferred
if( Sys_CheckParm( "-sdl_joy_old_api" ) )
return SDLash_JoyInit_Old(numjoy);
return SDLash_JoyInit_New(numjoy);
}
#endif // XASH_DEDICATED

View File

@ -13,14 +13,14 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef XASH_DEDICATED
#include <SDL.h>
#include "common.h"
#include "client.h"
#include "gl_local.h"
#include "mod_local.h"
#include "input.h"
#include "vid_common.h"
#include <SDL.h>
#include "platform/sdl/events.h"
static vidmode_t *vidmodes = NULL;
static int num_vidmodes = 0;
@ -204,18 +204,14 @@ int R_MaxVideoModes( void )
return num_vidmodes;
}
vidmode_t R_GetVideoMode( int num )
vidmode_t *R_GetVideoMode( int num )
{
static vidmode_t error = { NULL };
if( !vidmodes || num < 0 || num >= R_MaxVideoModes() )
{
error.width = glState.width;
error.height = glState.height;
return error;
return NULL;
}
return vidmodes[num];
return vidmodes + num;
}
static void R_InitVideoModes( void )
@ -417,6 +413,24 @@ void GL_UpdateSwapInterval( void )
}
}
/*
=================
GL_DeleteContext
always return false
=================
*/
qboolean GL_DeleteContext( void )
{
if( glw_state.context )
{
SDL_GL_DeleteContext(glw_state.context);
glw_state.context = NULL;
}
return false;
}
/*
=================
GL_CreateContext
@ -471,24 +485,6 @@ qboolean GL_UpdateContext( void )
return true;
}
/*
=================
GL_DeleteContext
always return false
=================
*/
qboolean GL_DeleteContext( void )
{
if( glw_state.context )
{
SDL_GL_DeleteContext(glw_state.context);
glw_state.context = NULL;
}
return false;
}
qboolean VID_SetScreenResolution( int width, int height )
{
SDL_DisplayMode want, got;
@ -837,13 +833,14 @@ static void GL_SetupAttributes( void )
/*
==================
R_Init_OpenGL
R_Init_Video
==================
*/
qboolean R_Init_OpenGL( void )
qboolean R_Init_Video( void )
{
SDL_DisplayMode displayMode;
string safe;
qboolean retval;
SDL_GetCurrentDisplayMode(0, &displayMode);
glw_state.desktopBitsPixel = SDL_BITSPERPIXEL(displayMode.format);
@ -875,7 +872,12 @@ qboolean R_Init_OpenGL( void )
WIN_SetDPIAwareness();
#endif
return VID_SetMode();
if( !(retval = VID_SetMode()) )
{
return retval;
}
GL_InitExtensions();
}
#ifdef XASH_GLES
@ -1253,10 +1255,10 @@ qboolean VID_SetMode( void )
/*
==================
R_Free_OpenGL
R_Free_Video
==================
*/
void R_Free_OpenGL( void )
void R_Free_Video( void )
{
GL_DeleteContext ();