From 77bebe3000f62937fc785c119c4c6e1ed8bc2d8b Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Sat, 2 May 2020 19:08:18 +0300 Subject: [PATCH] engine: server: remove FCVAR_SERVER from gamedir cvar, set FCVAR_READ_ONLY instead. Seems it was used when Xash had hot change game, i.e. without restarting engine. --- engine/server/sv_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/server/sv_main.c b/engine/server/sv_main.c index 37fc7cb5..7c7624da 100644 --- a/engine/server/sv_main.c +++ b/engine/server/sv_main.c @@ -846,7 +846,7 @@ void SV_Init( void ) Cvar_Get ("protocol", va( "%i", PROTOCOL_VERSION ), FCVAR_READ_ONLY, "displays server protocol version" ); Cvar_Get ("suitvolume", "0.25", FCVAR_ARCHIVE, "HEV suit volume" ); Cvar_Get ("sv_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" ); - Cvar_Get( "gamedir", GI->gamefolder, FCVAR_SERVER, "game folder" ); + Cvar_Get( "gamedir", GI->gamefolder, FCVAR_READ_ONLY, "game folder" ); Cvar_Get( "sv_alltalk", "1", 0, "allow to talking for all players (legacy, unused)" ); Cvar_Get( "sv_allow_PhysX", "1", FCVAR_ARCHIVE, "allow XashXT to usage PhysX engine" ); // XashXT cvar Cvar_Get( "sv_precache_meshes", "1", FCVAR_ARCHIVE, "cache SOLID_CUSTOM meshes before level loading" ); // Paranoia 2 cvar