rt: enable entity light, fix #115

This commit is contained in:
Ivan 'provod' Avdeev 2023-03-04 10:44:06 -08:00 committed by Ivan Avdeev
parent dc698c16dc
commit 78a1b24e11
1 changed files with 6 additions and 7 deletions

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@ -1282,13 +1282,12 @@ void RT_LightsFrameEnd( void ) {
g_lights_.num_polygons = UINT8_MAX; g_lights_.num_polygons = UINT8_MAX;
} }
/* for (int i = 0; i < MAX_ELIGHTS; ++i) { */ for (int i = 0; i < MAX_ELIGHTS; ++i) {
/* const dlight_t *dlight = gEngine.GetEntityLight(i); */ const dlight_t *dlight = gEngine.GetEntityLight(i);
/* if (!addDlight(dlight)) { */ if (!dlight)
/* ERROR_THROTTLED(10,"Too many elights, MAX_POINT_LIGHTS=%d", MAX_POINT_LIGHTS); */ continue;
/* break; */ addDlight(dlight);
/* } */ }
/* } */
for (int i = 0; i < g_lights_.num_point_lights; ++i) { for (int i = 0; i < g_lights_.num_point_lights; ++i) {
vk_point_light_t *const light = g_lights_.point_lights + i; vk_point_light_t *const light = g_lights_.point_lights + i;