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https://github.com/w23/xash3d-fwgs
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engine: client: add random key to the query, so we can validate master server response
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@ -92,7 +92,7 @@ client_t cl;
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client_static_t cls;
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clgame_static_t clgame;
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void CL_InternetServers_f( void );
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static void CL_SendMasterServerScanRequest( void );
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//======================================================================
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int GAME_EXPORT CL_Active( void )
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@ -1081,7 +1081,7 @@ void CL_CheckForResend( void )
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qboolean bandwidthTest;
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if( cls.internetservers_wait )
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CL_InternetServers_f();
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CL_SendMasterServerScanRequest();
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// if the local server is running and we aren't then connect
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if( cls.state == ca_disconnected && SV_Active( ))
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@ -1574,10 +1574,10 @@ void CL_LocalServers_f( void )
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CL_BuildMasterServerScanRequest
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=================
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*/
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static size_t NONNULL CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat, const char *filter )
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static size_t NONNULL CL_BuildMasterServerScanRequest( char *buf, size_t size, uint32_t *key, qboolean nat, const char *filter )
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{
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size_t remaining;
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char *info;
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char *info, temp[32];
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if( unlikely( size < sizeof( MS_SCAN_REQUEST )))
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return 0;
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@ -1589,15 +1589,32 @@ static size_t NONNULL CL_BuildMasterServerScanRequest( char *buf, size_t size, q
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Q_strncpy( info, filter, remaining );
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*key = COM_RandomLong( 0, 0x7FFFFFFF );
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#ifndef XASH_ALL_SERVERS
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Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
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#endif
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Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
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Info_SetValueForKey( info, "nat", nat ? "1" : "0", remaining );
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Q_snprintf( temp, sizeof( temp ), "%x", *key );
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Info_SetValueForKey( info, "key", temp, remaining );
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return sizeof( MS_SCAN_REQUEST ) + Q_strlen( info );
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}
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/*
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=================
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CL_SendMasterServerScanRequest
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=================
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*/
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static void CL_SendMasterServerScanRequest( void )
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{
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cls.internetservers_wait = NET_SendToMasters( NS_CLIENT,
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cls.internetservers_query_len, cls.internetservers_query );
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cls.internetservers_pending = true;
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}
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/*
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=================
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CL_InternetServers_f
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@ -1605,24 +1622,24 @@ CL_InternetServers_f
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*/
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void CL_InternetServers_f( void )
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{
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char fullquery[512];
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size_t len;
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qboolean nat = cl_nat.value != 0.0f;
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uint32_t key;
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if( Cmd_Argc( ) > 2 )
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if( Cmd_Argc( ) > 2 || ( Cmd_Argc( ) == 2 && !Info_IsValid( Cmd_Argv( 1 ))))
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{
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Con_Printf( S_USAGE "internetservers [filter]\n" );
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return;
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}
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len = CL_BuildMasterServerScanRequest( fullquery, sizeof( fullquery ), nat, Cmd_Argv( 1 ));
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cls.internetservers_query_len = CL_BuildMasterServerScanRequest(
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cls.internetservers_query, sizeof( cls.internetservers_query ),
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&cls.internetservers_key, nat, Cmd_Argv( 1 ));
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Con_Printf( "Scanning for servers on the internet area...\n" );
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NET_Config( true, true ); // allow remote
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cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, len, fullquery );
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cls.internetservers_pending = true;
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CL_SendMasterServerScanRequest();
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}
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/*
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@ -2150,6 +2167,25 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
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return;
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}
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// check the extra header
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if( MSG_ReadByte( msg ) == 0x7f )
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{
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uint32_t key = MSG_ReadDword( msg );
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if( cls.internetservers_key != key )
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{
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Con_Printf( S_WARN "unexpected server list packet from %s (invalid key)\n", NET_AdrToString( from ));
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return;
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}
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MSG_ReadByte( msg ); // reserved byte
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}
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else
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{
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Con_Printf( S_WARN "invalid server list packet from %s (missing extra header)\n", NET_AdrToString( from ));
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return;
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}
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// serverlist got from masterserver
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while( MSG_GetNumBitsLeft( msg ) > 8 )
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{
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@ -618,7 +618,10 @@ typedef struct
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file_t *demofile;
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file_t *demoheader; // contain demo startup info in case we record a demo on this level
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qboolean internetservers_wait; // internetservers is waiting for dns request
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qboolean internetservers_pending; // internetservers is waiting for dns request
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qboolean internetservers_pending; // if true, clean master server pings
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uint32_t internetservers_key; // compare key to validate master server reply
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char internetservers_query[512]; // cached query
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uint32_t internetservers_query_len;
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// legacy mode support
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qboolean legacymode; // one-way 48 protocol compatibility
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