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https://github.com/w23/xash3d-fwgs
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ref_gl: fixes for MSVC
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@ -164,6 +164,43 @@ static void Mod_LoadModel( modtype_t desiredType, model_t *mod, const byte *buf,
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}
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}
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void Mod_BrushUnloadTextures( model_t *mod )
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{
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int i;
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for( i = 0; i < mod->numtextures; i++ )
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{
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texture_t *tx = mod->textures[i];
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if( !tx || tx->gl_texturenum == tr.defaultTexture )
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continue; // free slot
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GL_FreeTexture( tx->gl_texturenum ); // main texture
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GL_FreeTexture( tx->fb_texturenum ); // luma texture
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}
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}
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void Mod_UnloadTextures( model_t *mod )
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{
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Assert( mod != NULL );
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switch( mod->type )
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{
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case mod_studio:
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Mod_StudioUnloadTextures( mod->cache.data );
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break;
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case mod_alias:
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Mod_AliasUnloadTextures( mod->cache.data );
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break;
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case mod_brush:
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Mod_BrushUnloadTextures( mod );
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break;
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case mod_sprite:
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Mod_SpriteUnloadTextures( mod->cache.data );
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break;
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default: gEngfuncs.Host_Error( "Mod_UnloadModel: unsupported type %d\n", mod->type );
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}
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}
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qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buf )
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{
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qboolean loaded = true;
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@ -336,45 +373,6 @@ const byte *GL_TextureData( unsigned int texnum )
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return NULL;
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}
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void Mod_BrushUnloadTextures( model_t *mod )
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{
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int i;
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for( i = 0; i < mod->numtextures; i++ )
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{
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texture_t *tx = mod->textures[i];
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if( !tx || tx->gl_texturenum == tr.defaultTexture )
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continue; // free slot
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GL_FreeTexture( tx->gl_texturenum ); // main texture
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GL_FreeTexture( tx->fb_texturenum ); // luma texture
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}
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}
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void Mod_UnloadTextures( model_t *mod )
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{
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int i, j;
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Assert( mod != NULL );
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switch( mod->type )
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{
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case mod_studio:
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Mod_StudioUnloadTextures( mod->cache.data );
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break;
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case mod_alias:
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Mod_AliasUnloadTextures( mod->cache.data );
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break;
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case mod_brush:
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Mod_BrushUnloadTextures( mod );
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break;
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case mod_sprite:
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Mod_SpriteUnloadTextures( mod->cache.data );
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break;
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default: gEngfuncs.Host_Error( "Mod_UnloadModel: unsupported type %d\n", mod->type );
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}
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}
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void R_ProcessEntData( qboolean allocate )
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{
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if( !allocate )
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@ -34,7 +34,9 @@ GNU General Public License for more details.
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#include "pm_movevars.h"
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//#include "cvar.h"
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#ifndef offsetof
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#define offsetof(s,m) (size_t)&(((s *)0)->m)
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#endif // offsetof
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#define ASSERT(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
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#define Assert(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
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@ -144,9 +144,9 @@ load sprite model
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*/
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
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{
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dsprite_t *pin;
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short *numi = NULL;
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dframetype_t *pframetype;
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const dsprite_t *pin;
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const short *numi = NULL;
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const dframetype_t *pframetype;
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msprite_t *psprite;
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int i;
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@ -156,7 +156,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
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if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
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numi = NULL;
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else if( pin->version == SPRITE_VERSION_HL )
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numi = (short *)(buffer + sizeof( dsprite_hl_t ));
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numi = (const short *)((const byte*)buffer + sizeof( dsprite_hl_t ));
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r_texFlags = texFlags;
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sprite_version = pin->version;
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@ -168,12 +168,12 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
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rgbdata_t *pal;
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pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
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pframetype = (dframetype_t *)(buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
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pframetype = (const dframetype_t *)((const byte*)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
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gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
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}
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else if( *numi == 256 )
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{
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byte *src = (byte *)(numi+1);
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const byte *src = (const byte *)(numi+1);
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rgbdata_t *pal;
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// install palette
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@ -190,7 +190,7 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, ui
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break;
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}
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pframetype = (dframetype_t *)(src + 768);
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pframetype = (const dframetype_t *)(src + 768);
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gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
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}
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else
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