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https://github.com/w23/xash3d-fwgs
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engine: add sys_timescale implementation
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@ -533,6 +533,8 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
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// spatialize
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memset( target_chan, 0, sizeof( *target_chan ));
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pitch *= (sys_timescale.value + 1) / 2;
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VectorCopy( pos, target_chan->origin );
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target_chan->staticsound = ( ent == 0 ) ? true : false;
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target_chan->use_loop = (flags & SND_STOP_LOOPING) ? false : true;
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@ -788,6 +790,8 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
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return;
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}
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pitch *= (sys_timescale.value + 1) / 2;
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// never update positions if source entity is 0
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ch->staticsound = ( ent == 0 ) ? true : false;
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ch->use_loop = (flags & SND_STOP_LOOPING) ? false : true;
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@ -184,6 +184,7 @@ extern convar_t host_developer;
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extern convar_t *host_limitlocal;
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extern convar_t *host_framerate;
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extern convar_t *host_maxfps;
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extern convar_t sys_timescale;
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extern convar_t cl_filterstuffcmd;
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/*
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@ -51,6 +51,7 @@ struct tests_stats_s tests_stats;
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#endif
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CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
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CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" );
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CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
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convar_t *host_serverstate;
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@ -626,8 +627,9 @@ qboolean Host_FilterTime( float time )
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{
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static double oldtime;
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double fps;
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double scale = sys_timescale.value;
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host.realtime += time;
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host.realtime += time * scale;
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fps = Host_CalcFPS( );
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// clamp the fps in multiplayer games
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@ -638,12 +640,12 @@ qboolean Host_FilterTime( float time )
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if( Host_IsDedicated() )
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{
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if(( host.realtime - oldtime ) < ( 1.0 / ( fps + 1.0 )))
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if(( host.realtime - oldtime ) < ( 1.0 / ( fps + 1.0 )) * scale)
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return false;
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}
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else
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{
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if(( host.realtime - oldtime ) < ( 1.0 / fps ))
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if(( host.realtime - oldtime ) < ( 1.0 / fps ) * scale )
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return false;
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}
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}
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@ -654,7 +656,7 @@ qboolean Host_FilterTime( float time )
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// NOTE: allow only in singleplayer while demos are not active
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if( host_framerate->value > 0.0f && Host_IsLocalGame() && !CL_IsPlaybackDemo() && !CL_IsRecordDemo( ))
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host.frametime = bound( MIN_FRAMETIME, host_framerate->value, MAX_FRAMETIME );
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host.frametime = bound( MIN_FRAMETIME, host_framerate->value * scale, MAX_FRAMETIME );
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else host.frametime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
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return true;
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@ -1101,6 +1103,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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host_clientloaded = Cvar_Get( "host_clientloaded", "0", FCVAR_READ_ONLY, "inidcates a loaded client.dll" );
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host_limitlocal = Cvar_Get( "host_limitlocal", "0", 0, "apply cl_cmdrate and rate to loopback connection" );
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con_gamemaps = Cvar_Get( "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
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Cvar_RegisterVariable( &sys_timescale );
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build = Cvar_Get( "buildnum", va( "%i", Q_buildnum_compat()), FCVAR_READ_ONLY, "returns a current build number" );
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ver = Cvar_Get( "ver", va( "%i/%s (hw build %i)", PROTOCOL_VERSION, XASH_COMPAT_VERSION, Q_buildnum_compat()), FCVAR_READ_ONLY, "shows an engine version" );
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